Discord Coins Giveaway!

23 November 2016 (01:26) by Gamemaster Ninja

Hey Archlighters! As mentioned, from November 23rd - November 30th we will be giving away 500 Coins a day for a total of 3500 Coins over the week!

The way this will work is, 2 times throughout the day (one time around 10-11am PST) (second time around 3-6pm PST) I will do a rollcall to active people, everyone active in the discord will be added to a random generator which I will gif for the people viewing. One person will be randomly selected and automatically receive 100 coins. Additionally, they will be asked a knowledge question about Archlight. If they get this question correct within 60 seconds, they will get a bonus 150 coins to total 250 coins! If they get it wrong they will still receive the 100 coins.

May the odds be in your favor!


Winter Update Teaser #5

22 November 2016 (02:57) by Gamemaster Ninja

Mount and Addon Health/Mana Bonus Change

We have redone the bonuses from collecting addons and mounts to be a percentage based system instead of a flat amount (IE 1% bonus instead of +70 health bonus). The reason for this is to accompany the scaling of players. From now on every addon a player collects will give them +0.5% health and mana alternating for each addon you earn (the first will give you health, second mana, third health, etc).

This will be the same with mounts you collect. The more mounts and addons you collect the bigger the health and mana bonus you will receive! So get collecting!

Winter Update Teaser #4

22 November 2016 (00:38) by Gamemaster Ninja

artwork by: laurabevon.deviantart.com
Fishing Set Added Ingame!
Want to hone your art of fishing? Focus on relaxing ocean side pulling in 200oz Marlin and cashing in big at the docks? Well look no further! The fishing tailor has arrived and is happy to create you fishing outfits, for a price of course..

+8 Fishing Skill while worn

+8 Fishing Skill while worn

+8 Fishing Skill while worn

This full set can combine to give you an additional +24 fishing skill to not only expand the amount of fish you can catch or the frequency, but also the weight of those fish leading to a higher yield when selling them!

Winter Update Teaser #3

21 November 2016 (01:16) by Gamemaster Ninja

Something that has become increasingly important to the development team of Archlight Online is to increase the fun factor of PvP. We want it to feel Dynamic, Interesting, Unique and Circumstantial. Along with other past changes, and future changes, dynamic fights is key. We have added a new Elixir System to Archlight. Elixirs will add another level of dynamic to PvP fights in terms of resources and cooldown allocation on the large elixirs. Elixirs can be crafted through alchemy using materials from farming. The seeds needed for the farming can be earned from dungeon boxes. You have a chance to get double the amount of seeds from hardcore dungeons. These elixirs come in 5 different Tiers. Health Elixirs having Tiers 1,2,3,4 and 5. Mana Elixirs having Tiers 1,3,4 and 5. Spirit Elixirs having Tiers 4 and 5.
Unlike the starting rune, the 500 quest rune, and the seven trials rune, these elixirs are consumed on use and not infinite.

We feel this new system and additional form of healing will add a more value/reward aspect to Archlight. Additionally also another aspect of survivability and timing when judging other creatures/players spell use and when to pop an ultimate Elixir. Will you use these potions to attempt to hunt slightly harder creatures at the cost of using them? Will you carry just some incase of another player fighting you to stand your ground? Will you make sure the team you are leading on the first Seven Trials quest is fully stocked with elixirs? When will you pop the 30 second cooldown elixir?

Full List of Potions and the amount they heal below

This potion will heal the user for 830 to 970 health.

This potion will heal you for 1440 to 1630 health.

This potion will heal you for 2240 to 3080 health.

This potion will heal you for 4830 to 6270 health.

This potion will heal you for 21000 to 25000 health. This Potion has a 30 second cooldown.

This potion will heal you for 350 to 560 mana.

This potion will heal you for 1010 to 1420 mana.

This potion will heal you for 2730 to 3470 mana.

This potion will heal you for 17000 to 22000 mana. This Potion has a 30 second cooldown

This potion will heal you for 2050 to 2370 health and 980 to 1150 mana.

This potion will heal you for 14000 to 16500 health and 7000 to 9500 mana. This Potion has a 30 second cooldown.

Winter Update Teaser #2

19 November 2016 (02:22) by Gamemaster Ninja

Shop Changes
Something that has been addressed to us more and more recently, is that players feel discouraged from donating/supporting in small amounts due to how little they would receive for small amounts multiple times vs 1 large amount. For example donating 20 euros 4 times would net you almost half the amount of coins and also no promotion token (a free bonus that is easily valued at 25-30 euros). To change this we have now changed the scaling of coin donations entirely for the better. Below is the amount of coins you would receive before and after our changes:

5 Euros - 110 Archlight Coins
10 Euros - 260 Archlight Coins
20 Euros - 570 Archlight Coins
40 Euros - 1280 Archlight Coins
80 Euros - 3150 Archlight Coins
160 Euros - 7250 Archlight Coins

4.99 Euros - 185 Archlight Coins
9.99 Euros - 390 Archlight Coins
19.99 Euros - 820 Archlight Coins
39.99 Euros - 1710 Archlight Coins
79.99 Euros - 3560 Archlight Coins
159.99 Euros - 7420 Archlight Coins

Additionally, promotion tokens became a hot topic for us as well with this rework. We have decided to rework promotion tokens and the promotion token shop to have an altered price and value to promotion tokens. From now on, you will receive 1 promotion token for EVERY 19.99 euros you donate. What this means is that if you donate 19.99 euros, you will receive 1 promotion token. If you donate 79.99 you will receive 4. Additionally, we have modified the shop to make items cost anywhere from 3 tokens (3/4 the value of 1 old promotion token) to 5 tokens, majority of items being valued at 3 or 4.

We feel this was an important change for the overall community and the players, additionally allowing players who cannot donate as much as others the ability to still get things such as promotion tokens for trade and not feel like they are getting a much smaller amount of points than if they donated a large amount at once.

There is still a bonus for donating larger amounts at one time, however much smaller than before.

Additionally as you can see any donation amount will yield you significantly more coins than before, in some cases more than 50% more coins! Rejoice!

Citation System
Click Spoiler for more info. Please pay extra attention to the MC section and Botting section. These rules will be officially enforced this Era by Gamemasters and Community Managers.

show spoiler
How Citations Work
A player will receive the amount of citations mentioned based on the offence. Citations add up and take 30 days to clear. Example if you receive 2 citations on December 5th, they will be removed off your record on January 5th. You are punished based on how many citations your account has.
1 Citation - 3 hour ban
2 Citations - 12 hour ban
3 Citations - 24 hour ban
4 Citations - 48 hour ban
5 Citations - 1 week ban
6 Citations - 2 week ban
7 Citations - 1 month ban
8 Citations - Permanent Deletion of Account

1. Names
a) Offensive Name
Names that are insulting, racist, sexually related, drug-related, harassing or generally objectionable.
Punishment: Banishment until player changes name or longer.
b) Invalid Name Format
Names that contain parts of sentences (except for guild names), badly formatted words or nonsensical combinations of letters.
Punishment: Banishment until player changes name or longer.
c) Name Containing Forbidden Advertising
Names that advertise brands, products or services of third parties, content which is not related to the game or trades for real money.
Punishment: Banishment until player changes name or longer.
d) Unsuitable Name
Names that express religious or political views or generally do not fit into Archlights's medieval fantasy setting.
Punishment: Banishment until player changes name or longer.
e) Name Supporting Rule Violation
Names that support, incite, announce or imply a violation of the Archlight Rules.
Punishment: Banishment until player changes name or longer.

2. Statements
a) Offensive Statement
Insulting, racist, sexually related, drug-related, harassing or generally objectionable statements.
Punishment: 1 Citation
b) Spamming
Excessively repeating identical or similar statements or using badly formatted or nonsensical text.
Punishment: 1 Citation
c) Advertising
Advertising brands, products or services of third parties, content which is not related to the game or trades for real money.
Punishment: Deletion of the character.
d) Hostile towards us
Spreading false information or starting propaganda about the server which may cause a reduction of the server's population or harm the server's reputation.
Punishment: Deletion of the character.

3. Cheating
a) Bug Abuse
Exploiting obvious errors of the game or any other part of our services. Bugs must be reported immediatly using our report feature or messaging a staff/tutor.
Punishment: Deletion of the character.
b) Botting
On Archlight, we allow the use of bots to play the game. What this means is you will not be punished for using heal bot, cave bot, training bots, bots in general. However, afk botting in a spawn is not allowed and will be punished. We have multiple staff this era who will be spying and cracking down on fully afk botters. If suspected, a staff will appear and give you 3 minutes to respond. We are okay with players using a bot and going and getting a drink, going to the washroom, playing another game and taking a moment to respond etc. However afk botting while asleep, away from the PC for work etc, will not be tolerated.
Punishment: Character sent to Ingame Jail for 2 hours, follow by 1 citation each time caught.

4. Multi-Clienting
Multiclienting is a very dificult matter. Many players live in a house with another friend, or family member who also plays Archlight, or they wish to train multiple classes so they have the option to play any of them. Multiclienting is allowed on Archlight Online, you are allowed to have as many characters online at a time as you want. However, we have some restrictions to multiclienting to prevent abuse of certain mechanics below. Anything not listed is fine and allowed, generally the things are allow are dificult to monitor and control and thus instead of restricting the honest players, we only will punish the things listed below.
a) Dungeon Running
Using Multiclients to run dungeons or "train" on a character for the rewards is not allowed, you can only have 1 character per literal player for a dungeon
Punishment: 2 Citations
b) Mage Combo
Using Multiclients to combo a player/creatures with spells or attacks.
Punishment: 2 Citations
c) Multi-Clienting during an Event or Rift Event
We will have many staff cracking down on players Multi-Clienting inside rifts or events. You cannot have more than 1 character per literal player in an event.
Punishment: 2 Citations
d) Any Multi-Client characters must be accounted for (Example: not afk in the depot all day etc). If they are not in the trainers, your house, or attended to, and just sitting in the depot, they will be kicked offline.
Punishment: Kicked offline then 1 Citation

5. Legal Issues
a) Game Items Trading
Offering virtual items in Archlight world for real money.
Punishment: Deletion of the character.
b) Hacking
Stealing other players' account or personal data.
Punishment: Deletion of the character. Permanent IP Ban.

Winter Update Teaser!

18 November 2016 (11:34) by Gamemaster Ninja

Hey Archlighters!

The servers go down today until the Winter Update + New Era Launch in 7 days (November 25th) and we thought we'd take a moment to share with you guys some of the new stuff we have added!

We have so much new stuff coming this Era, so many changes to Improve gameplay and Improve activity on Archlight.

We have added another layer to our Dungeon System. Now, every dungeon will have 3 modes for players/groups to choose from. Easy, Normal, and Hard. This is explained in the following screenshots.

Next, our Winter Snowball event will also be released on the new Era's Launch! Be ready to throw some snowballs at your friends and dodge their's in the hops to win your share of some event tokens!

You wanted it, we changed it!
Everyone has been requesting a change to achievements to make them less of a must-bot feature, but still keeping them in the game! We have changed achievements to make them 10% as many creature kills, and still give 20% of the bonus as before! Yes, the bonus is lower due to the smaller amount of creatures needed to be slain.

Adding in a 1kk Currency. Something that has been requested dozens of times was to add a 1kk currency that can stack to 100kk. Well, we got you fam.

Ton more teasers to come before our launch this upcoming Friday! The whole Archlight Team is hard at work preparing for this Winter Update and we are very excited about all the new things for this Era!

Discord - Free Points!

15 November 2016 (21:36) by Gamemaster Ninja

Hey Archlighters! As mentioned, from November 23rd - November 30th we will be giving away 500 Coins a day for a total of 3500 Coins over the week!

The way this will work is, 2 times throughout the day (one time around 10-11am PST) (second time around 3-6pm PST) I will do a rollcall to active people, everyone active in the discord will be added to a random generator which I will gif for the people viewing. One person will be randomly selected and automatically receive 100 coins. Additionally, they will be asked a knowledge question about Archlight. If they get this question correct within 60 seconds, they will get a bonus 150 coins to total 250 coins! If they get it wrong they will still receive the 100 coins.

May the odds be in your favor!


Winter Update and Era

11 November 2016 (21:17) by Gamemaster Ninja

Winter Update and New Era
Archlight Online will be releasing a massive winter expansion and new Era on November 25th. This means that on November 20th Archlight Online will go offline for 5 days to prepare for the new expansion and era.

Why have we decided to do a new era with the large content expansion?
Archlight Online is currently one if not the frontrunner custom open tibia server. Being the most played non-rl map server in most of 2015 and 2016. We have grown immensely since where we first beta test back in June 2015. We have celebrated Halloweens, Christmases, Easters, and even a Birthday together.

The past year and a half has been an amazing experience for our team. We began with a solo developer, myself (Knightera) to a very strong developement team 18 months later. We would like to thank all of you players, for your support, activity, community, and ultimately becoming the Archlight Family! You all have allowed us to make this small project become a legacy, and continue to be an ever growing and expanding project!

We have an insane amount of plans for Archlight, changes, balances, additions, for the upcoming expansion, and we hope you take a moment to read a short teaser on just some of the things to come for Archlight Online.

First we’d like to address a large reason why we are doing the fresh Era with this Expansion
Online count has been very high since the launch of Age of War. Actually exceptionally high for a project this deep into an Era, daily we were still reaching numbers we reached 1 month into the Era, with dozens of new players joining daily. However, we feel the gap between long time players and new players has become too large and it is increasingly becoming difficult for new players to feel relevant in Archlight.

To address this, in the new Era we will be lowering the overall experience rate on Archlight by around 60%. Additionally we will also be increasing the cost of prestiging by about 60%. (This is the compensate for the valuableness of leveling and prestiging with the exp change). Ultimately prestiging will feel about the same price, as the levels will be more hard fought as well. Additionally, higher prestiges will slightly lower a players experience gained. This will help keep the player gap smaller, while still allowing players to fight and progress through content. Additionally, Specializations will now only require Prestige 1. We are changing this as with us dropping experience rates and increasing prestige cost we feel it will balance roughly the same.

We have maintained a very large and active community from start to end in this Era. The vast majority of projects die within 1-2 months after launch, and reset after those 2 months. We have grown Archlight into a game and community that remains strong far past these initial 1-2 months where most projects die out. We are very happy to how far we have come in the past 18 months, and especially this era seeing a community this strong 6 months into an Era. We believe with how strong the community hows grown, and active player base, that a new Era, with all of our mentioned changes would allow for some insane player counts and for this project to really explode for the future to come, and that's what is most important to us in the Archlight Team.. The present and future.
Rewarding your character progress from this Era
Something important to us is that every one of you is rewarded for your character progress this Era for the fresh start. The way we will be doing this is by giving every account a reward based on the highest prestige of a character on that account. What this means is your account will automatically be given a reward to your !shop command for launch based on the prestige you obtained on your best character. The cutoff for this is actually not until the 19th! What this means is you can still powergame on your character until the 19th to earn the highest reward possible for the new Era!
The Rewards are as follows -
Prestige 1 - 25% gold nugget find relic
Prestige 2-3 - 40% gold nugget find relic
Prestige 4-5 - 55% gold nugget find relic
Prestige 6-7 - 70% gold nugget find relic
Prestige 8+ - 100% gold nugget find relic
*These relics are permanent and last forever*
Prestige 20 or higher - Shockhead Mount (Only obtainable from this bonus)

100% of points purchased given back
One crucial thing for Archlight is that through any Era, we ensure that every player knows every dollar they spend in support of our project will never be lost. We are proud that every single dollar donated for since our first launch in August 2015 is still in the account of the player who has purchased those points. And years from now it will remain as so. Additionally promotion tokens will be compensated based on points donated. What this means is even for the players who did not donate 80 euro donations but multiple smaller donations, you will receive promotion tokens for the thresholds you have donated for (REJOICE).
Reducing the Strength Gap
This is something that we will be doing that will essentially help close the gap between top tier/long time players and newer players. Our theme around this next Era is giving new players the ability to not catch up to a 5-6 month long player within a week or two, but allow them to be relevant after a week or two. What this means is that newer players who join Archlight deep into an Era will not have a feeling of no-worth or no-impact on the world around them. Dont worry, progression will still remain very important in Archlight as we feel the progression system we have is very unique and motivating/intruiging. However we do feel that newer players have no chance in being relevant up 6 months into an era to the players from day 1 and will address this! We are very excited about the changes coming and feel they will be beneficial to everyone and further growing the community and essentially Archlight Online.
Winter Hits Archlight!
Along with a depot + inner city revamp in a christmas theme, we will also be adding in some of the classic raids from last christmas including Eskimo Knighter and Archlight Grinch Goblins! This will come with 2 Achievements and some festive items. Additionally we will have a twelve days of christmas event giving presents to all Archlight Players during the holidays. We are very excited about the holidays and spending it together with the Archlight Community <3

New Mappers Joining Archlight Team
We are very happy to announce 2 New mappers have recently joined the Archlight Team.
The first being Andreew who joined our team a month ago to help supply content for the new Era. We have already displayed some of his work but if you missed it here it is again!

Now the mapper Bump has also joined our team. We are very excited to bring him on full time to our mapping team and developement team. He did the winter inner city revamp and will be making tons of new content and dungeons for the new Archlight Era!
We are very excited about the further growth of our developement team and the possibilities a stronger team opens up for the future!
Reworked Daily Task Turn-Ins!
We are very excited to announce our full rework to the farming, mining and fishing shard tasks! From now on each NPC will have daily recipes. These daily recipes will require different items from their respective craft! By completing their daily recipes they will reward you with mining, fishing or farming shards. These recipes are repeatable throughout the day! We are excited about this as these tasks became a chore that players more or less had to multi-character complete. We feel this will further reward players who put more time into their craft, without the need of having to multiclient multiple characters. This is another step we are making to making Archlight a more dynamic and entertaining server.
Changing Achievements To Make Them More Interesting
Achievements have become essentially something you feel very encouraged to afk bot for days to earn the achievements for their fitting benefit. This has made them very dry and almost like an errand instead of something fun to research and complete. Because of this we have decided we will be changing all our achievements to now requires 10% as many creatures slain to unlock them. Additionally, achievements will give a lower reward for their completion as it is likely most players will complete the vast majority of achievements. We will also be reworking alot of achivements to not be a repetitive killing of weak creatures, but instead more dificult and exciting creatures/bosses.
Donator and non Donator Gap.
Archlight has done a great deal to close the "pay to win" gap this era and we feel we have been hitting in right on the head. With the additions of weak stat stones, stat stones from completing dungeons, adding the test of strength daily stat stone quests and adding stat stone quests in the majority of spawns and now we have also added weak stat stones and 2x normal stat stones to make them that much easier achievable! A donation gap will always exist between two players who play the same amount of time. In the end of the day, we are a professional project that runs itself as such, most of those who work on this project work full time on it and thus need to pay for food and rent. However we are continueing to work on closing that gap as small as possible and made massive jumps this era. We appreciate the heck out of all of you for all your support and are working hard to continue to deliver you a emersive and long lasting project for years to come!
The Warzone
This is something we have wanted to bring into Archlight for a long time. About 9 months to be exact. We have done multiple polls over the past almost-year about making Archlight a PvP-E server. Most polls slightly won agreeing to keep it normal PvP but showing a very large and increasing interested in a PvP-E aspect. This lead us to design the Warzone.
The Warzone is a PvP-Enforced area with 4 castles. These castles have a chance of spawning a boss, killing this boss will not only increase your characters damage while in this event, but it will also stack a 6 hour experience boost to your character. You can stack as many of these experience buffs from each boss throughout the event. So whats the catch? Well, only 2 bosses will be spawned at once. These bosses will create conflict, as players will be hunting for your skull for their taste of your experience. When a boss is slain, another will spawn in a random other castle. The Warzone will have other unique mechanics that make it a viable form of PvP-E for any level and any class. Will you sneak boss kills and stack up an experience bonus for after the event? Will you reap kills on opponenets to steal their experience and levels? That is for you to strategize and decide.
Class Balancing - Making A Place For Every Class And Playstyle
Lucid and Black have flagshipped a new way of balancing every class in Archlight in every stage of the game. They are currently and will be balancing every class off a DPS/Sustainability system using over 60 different test knights to accurately balance every close over the next 2 weeks until the launch of the new Era. This ultimately will mean the classes that are currently severely underpowered/overpowered at a certain point in the game will most likely see a very large rework. We are very excited about the future balancing to Archlight reaching a level that allows for players to play whichever class they wish without feeling a sense of missplacement or uselessness.

Cracking Down on Botters and MC'rs with a strong team of community managers.
What has become more and more important to us over the past couple weeks is the need for a more monitored playerbase. This means punishing abusers first and foremost. We will have a strict ruleset set out on the archlight website under community tab for launch. This will include some basic rules that our new Community Managers will be enforcing in the next Era.
For many we understand they do not wish to use a bot to hunt, but things such as achievements have put them into a corner in which they must use a bot to stay relevant. This is a big reason we are reworking systems such as achievements and will continue to try to make gameplay more and more fluid and exciting for the playerbase.
Additionally, things such as MC trains in dungeons will not be tolerated and will be cracked down heavily in this Era. Multi-Clienting on Archlight is allowed for players. We do not restrict a players desire to play multiple characters, train multiple characters, have multiple people in a household playing etc. Our only restriction has always been with players MC-Training quests and dungeons. This next Era Myself and our new Community Managers will be actively seeking out and banning players abusing this.
Events and Raids More Often/More Rewarding!
Something that is becoming more and more important to us is to continue to make actively playing more valuable and rewarding. To accomodate this we will be making events every hour, instead of every 2 hours. Additionally, events now will give a 30 minute experience boost upon completion. We will also be adding many more dificult and challenging raids with better rewards for participating.
Teasers will be released on our Facebook Page, Website and Discord for the new Era and Expansion. Additionally we will be giving out points every single day on our Discord community to active members from November 18th-Launch. You can easily join the discord with our website link and join the Archlight fam <3
We the Archlight Team want to thank all of you for the continued support in making Archlight the most played custom project on otservlist. You the players allow us to follow our passion and develope this server, create storylines, and watch a community be built and grow together.