Fight For Good!30 November 2016 (19:34) by Gamemaster Knighter
Ready to slay some bosses? How dictating how much we give to this charity?! Every boss slain this Friday the Archlight Team will give $1 to Fight for the Forgotten to allow them to do their passion and help the ones who need our help.
Prestige Patch30 November 2016 (02:42) by Gamemaster Knighter
The costs of prestige 1 and 2 have been lowered substantially (60-70% reduction). The new cost of these prestiges is listed below:
Prestige 1 -
5 Rift Shards
15 Mining/Farming/Fishing Shards
8 Golden Nuggets
8 Dungeon Medals
Prestige 2 -
7 Rift Shards
30 Mining/Farming/Fishing Shards
15 Golden Nuggets
15 Dungeon Medals
The Yield of farming crops has been further increased by another 30%.
Wikipedia Giveaway!29 November 2016 (04:42) by Gamemaster Knighter
Congratulations to the 5 winners, and thank you for your contributions to our Wikipedia page! Everyone remember you have 14 days until the next giveaway to win free points, promotion tokens and exp boosters by contributing to our Wikipedia page! To contribute go to the page, register and get approved to make edits and start getting chances to win points!
1. Xinra - Promotion Token + pack of 5 - 100% experience boosters + 520 points
2. Sajgon - Pack of 5 - 100% experience boosters + 520 points
3. Jorgie - 520 points
4. Timu - 520 points
5. Fisting - 520 points
Patch Notes29 November 2016 (03:10) by Gamemaster Knighter
Patch Notes - Wednesday (November 30th)
Stat Stone Changes
Increasing the droprate of stat stones from dungeons from 5%-9%
Increasing droprate of stat stones from hardcore dungeon s from 10% to 17.5%
Increasing the scaling of stats Haste, Strength, Arcane, Restoration, Runemastery from 0.7% - 1% per stone
Death's Touch will be removed.
Reaper's Touch is now 12.5% stronger.
Min Flurry of Punches damage lowered by 20%.
Increasing the amount of vegetables harvested from farming by 65%
Fast Travel will now have the option for players to teleport infront of the New Player Equipment Quest Portals. This should help new players find where they need to go for their progression gear.
Able to walk through your own summons (Necromancers and Monks)
No longer able to switch back to your outfit in TDM and CTF events by going lich form or cat/bear/merlkin form.
Lord of the Elements is no longer immune to holy.
Developers Notes28 November 2016 (06:08) by Gamemaster Knighter
Something that has always been important to us is delivering new content as often and consistant as possible. We want to keep you guys in the loop on what our developement team is preparing and give you guys a quick taste of whats to come! This is roughly in order of the time things will come. But may change ;)
More detailed teasers with screenshots etc will come closer to release
1 - The Warzone
Pvp-Enforced. PVP-ENFORCED! PVP ENFORCED!!!!
This is something we have wanted to bring into Archlight for a long time. About 9 months to be exact. We have done multiple polls over the past almost-year about making Archlight a PvP-E server. Most polls slightly won agreeing to keep it normal PvP but showing a very large and increasing interested in a PvP-E aspect. This lead us to design the Warzone.
The Warzone is a PvP-Enforced area with 4 castles. These castles have a chance of spawning a boss, killing this boss will not only increase your characters damage while in this event, but it will also stack a 6 hour experience boost to your character. You can stack as many of these experience buffs from each boss throughout the event. So whats the catch? Well, only 2 bosses will be spawned at once. These bosses will create conflict, as players will be hunting for your skull for their taste of your experience. When a boss is slain, another will spawn in a random other castle. The Warzone will have other unique mechanics that make it a viable form of PvP-E for any level and any class. Will you sneak boss kills and stack up an experience bonus for after the event? Will you reap kills on opponenets to steal their experience and levels? That is for you to strategize and decide.
2 - Premium Content Zone
Something we'd like to do for those who support us is create an extra content area that is different from the ones offered currently. With this we will be trying to meet a similar style to what games such as Tibia and Runescape currently offer, however to a small degree. We do not want to go to Tibias level, where 70-80% of content is walled off with a premium requirement, more like 95/5%. To be clear, this content will not be like "VIP Island" on many servers in which the creatures there are drastically better for exp'ing, loot, and just overall much better. The concept behind this is more to create something new and additional for players to explore, and some extra new creatures for premium players to hunt. This area will be a more "Open world" concept than a teleport based area in which players can explore more instead of taking teleports to each spawn.
3 - Pirate Isles
This will be a new content area that our team has started to develope. This will be released with multiple different spawns/areas to explore, a long and challenging quest for teams to do together, and a new dungeon for player to complete.
4. Archlight Tutorial (For new players)
Archlight is a very unique and custom OT. This is good in many ways, and provides an emersive and exciting experience for many players, however for some it is very overwhelming and confusing, let's face it 95% of servers out there are real map clones... Most players are not used to learning new things when it comes to OT's. We want to make that process easier. Our plan is to make an Optional Tutorial for new players to play through teaching them many of the basics of Archlight, and the completion of this tutorial will award the player with some basic items and 5 stat points to get them started.
We are very excited about the near future content updates and will be posting tons of teasers as these things flesh out more!
Dungeon Box + Crates27 November 2016 (20:48) by Gamemaster Knighter
We have increased the chance to get stat stones from Dungeon Boxes by 100%. This means you are twice as likely to get a stat stone from a dungeon chest.
Additionally, we have also increased the chance to get a stat stone from an Archlight Crate by 10%. Along with that, we have also restructured one of the tiers (the skill potion tier) to give a 25% chance to give an additional state stone per crate.
This patch was reloaded in and is now in affect.