Upcoming Balance Patch18 April 2017 (20:43) by Gamemaster Knighter
Upcoming Class Balance Patch
Evocations nerfed by 25%
Druid exura sio now heals a bonus of 3%/4%/5% max health
Druid merlkin form now 40% increased magic level instead of 30%
Blossom delayed burst heal increased from 50000 > 100000 flat amount
Wound cleansing now heals 1% of the berserkers max health pool
Berserker auto attack damage increased by 35%
Berserker Donation Weapons attack increased from 73 > 75
Berserker Rift Weapons attack increased from 76 > 85
Necromancer heals reworked to still be the same strength lategame, but now stronger earlygame where their healing was far too weak.
Monster + Item Balances
Dragonlings, Draptors, Exiled Fighters, Exiled Priests, Exiled Rogues "Special Attack" chance lowered by 400%.
Mastercrafted Boots now give +40 speed
Patch 04.17.1718 April 2017 (00:28) by Gamemaster Knighter
All creatures now deal 50% more damage - This is to accompany the change we made by increasing all player health pools this era. We have found creatures do not deal a proper amount of damage for the health pools seeing DPS vocations able to tank some dungeon bosses etc.
You can no longer "tag" a low level boss to boost your group through a different boss door.
Fixed several minor map issues
Task experience raised by 300%
Fixed several minor dungeon issues
Fixed other confidential issues.
Monks Quick Prayer and Prayer now heal a % of their base health (1% and 5%)
Patch 04.15.1715 April 2017 (22:40) by Gamemaster Knighter
Fixed up several Dungeon Chest/Script Issues.
Archers Grace now no longer shares cooldown with Divine Heal
Depth Galea now properly applies adaptive stats
Several other misc issues fixed up.
!dungeontimer has been removed, you can now view chest cooldowns in your questlog
Doorbuster Exclusives!14 April 2017 (02:36) by Gamemaster Knighter
04.13.17 Patch Notes14 April 2017 (02:12) by Gamemaster Knighter
04.13.17 Patch Notes
All Elixirs now have a 5s cooldown
Stronger Elixirs now additionally give a heal over time healing the player for % health and mana every second for 5 seconds after elixir use.
Strong Elixirs - 1% health 1% mana
Great Elixirs - 2% health 2% mana
Ultimate Elixirs - 3% health 3% mana
Supreme Elixirs - 4% health 4% mana
Companions are a new system added to Archlight. Companions are pets that you can find, loot or purchase that will permanently increase a different aspect of your character. When the companion item is used, the buff is gained and the companion is added to your !companions list. These companions can be summoned one at a time (chosen from your list) but serve as only cosmetic when they are out. They are very fast, cannot attack, cannot tank, players walk over them instantly. They are purely to show off if you have a rare one or want something with you while hunting/chilling in depot :) More companions will be added every week~. The first wave of companions other than the 3 doorbuster one's will be released in the first patch (First Friday after release).
These three dragon companions will be available in the Age of Dracona Doorbusters
The green dragon companion will give you a permanent passive bonus of +1 to every stat (all 10 stat categories).
The ice dragon companion will give you a permanent passive bonus of +5% monster essence find.
The red dragon companion will give you a permanent passive bonus of +2 to every stat (all 10 stat categories).
You can now simply walk to the next tutorial section and begin that task, instead of being forced to do them in order
You can now leave the tutorial whenever you want
Signs added to tutorial for added information
Energy given during tutorial
You now get a free upgrade stone, stat points and energy for completing the tutorial
Added PvP Equipment NPC
City switched back to Summer Archlight :) Goodbye snowmen
All little issues with dungeons reported have been fixed
2 new big game spawns + tasks added.
Deepling squelcher stats fixed
Monster essences chance fixed (was applying bonuses oddly)
!character list cleaned up and has more relevant information
Experience essence now give you experience based on your experience stage.
Points Ressurection!13 April 2017 (23:54) by Gamemaster Knighter
COINS RESSURECTED FROM THE DEAD
One crucial thing for Archlight is that through any Era, we ensure that every player knows every dollar they spend in support of our project will never be lost. We are proud that every single dollar donated for since our first launch in August 2015 is still in the account of the player who has purchased those points. And years from now it will remain as so. Additionally promotion tokens will be compensated based on points donated. What this means is even for the players who did not donate 80 euro donations but multiple smaller donations, you will receive promotion tokens for the thresholds you have donated for (REJOICE).
To prevent flooding of the market we, like in every era, give back points over a spread time. This helps even the playing field for all the new players on Day 1 especially. We have had the opportunity to test this 3 different ways now, and have decided on what we think is the best way for the new incoming player base and the returning one. Essentially, for every 1000 coins you get redeemed, you will receive a promotion token that can be redeemed in game for bonus rewards.
The time table that coins will be "resurrected" is shown down below!
1 Hour Before Launch - 2000 Coins Unlocked + 2 Promotion Tokens!
48 Hours(2 Day) After Launch - 3000 Coins Unlocked + 3 Promotion Tokens!
5 Days After Launch - 4000 Coins Unlocked + 4 Promotion Tokens!
8 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!
11 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!
14 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!
All points after this will be unlocked at an accelerated 2-4x Rate
Legacy Rewards Unlocked
All Legacy Rewards will be unlocked on May 1st. Two Eras ago we introduced Legacy Rewards about half way through the Era. The reason we are releasing all the legacy rewards at one time on the 1st like last era is due to the fact that it is an added boost of items that was more balanced in the middle of an Era, not on launch day.
19 Hours until launch from the time this is posted! Get Hyped Archlighters! Age of Dracona approaches!
Patch Notes - Post Open Beta10 April 2017 (22:57) by Gamemaster Knighter
Patch Notes - Post Open Beta
Essences will no longer spawn in unreachable locations
Platinum Coins, Archlight Tokens, earned from monster essences will no longer have stacking issues
Unclaimed stat points will now give the player a reminder to use them
Experience Essences will now give experience based on your current Experience Rate, so if you are low level the experience essences will not give much more experience.
Characer Creation Open!10 April 2017 (20:43) by Gamemaster Knighter
You can now create your character for Archlight - Age of Dracona!
Releasing April 14th
(10:00am PST/18:00 CET/19:00CEST)