Biggest Expansion Ever

02 September 2017 (03:32) by Gamemaster Knighter

Hey guys! Today was HUGE! We're very excited to announce our day 1 unique player logins is ALREADY up 220% from any previous expansion in Archlight's History. The "Day" is not even half way through (talking 24 hours cycle)! This is extremely exciting/motivating for us and were working harder than ever. Very excited on this massive growth to Archlight and our community!

P.S. There are very few Doorbuster bonuses left, get em before they're gone! Remember, you can get yourself more than one of them!

A New Dawn Client Released

01 September 2017 (19:39) by Gamemaster Knighter

ArchClient 1.1.0 is now available for download, you can install it via your ArchLauncher (you may have to reopen it) or you can download it from our direct link on our downloads page (if it doesn't work through your launcher).

Doorbuster Exclusives!

01 September 2017 (06:08) by Gamemaster Knighter

As an extra bonus to early birds, we will be giving out some pretty sick doorbuster rewards to the first 35 people to donate the corresponding amounts! These are live now! The first 10 and 25 respectively will get the following rewards listed on our - doorbusters page!
14 Hours Until The Biggest Archlight Launch Ever

PvP Tournament

31 August 2017 (19:57) by Gamemaster Knighter

A New Dawn Hype

31 August 2017 (09:24) by Gamemaster Knighter

A New Dawn - Our Biggest Expansion Yet

We decided to sit down and chat with some of our CM's, Dev's and a few players to gather the Top 5 Reasons Why A New Dawn will be Archlight's Biggest Expansion Yet. These we're top reasons they mentioned.

1. New advanced, wide screen, and extremely customizable client in the Archlight World.
2. Improved and more accurate balancing formula for all vocations, ensuring exceptional future balance checks.
3. Largest Pre-Created Character base in Archlights 2 years running.
4. Infinite Content Scaling through Greater Dungeons
5. Massive $1500 PvP Tournament September 16th

Archlight Online - A New Dawn launches in less than 36 hours.

A New Dawn Patch Notes

29 August 2017 (22:04) by Gamemaster Knighter

A New Dawn Patch Notes

Please remember, these are ALL subject to change, and more will be added before launch

show spoiler
Chance to obtain dungeon medal increased in dungeon and hardcore dungeon boxes
Chance to obtain Large stat stone increased in hardcore dungeon boxes.
A new NPC - Rift One Handed Forger has been added. He creates 1 handed items that cost half as much. (Daggers, Guns, Guardian Weapon and Shields).
Archer Trinkets removed from shop and NPC's
Experience Boost from 40:00 > 42:00 Stamina lowered from 50% to 20%.
Monster Essences are now twice as likely to spawn when a monster is killed.
Gold Monster Essences now give half as much gold as before.
Max level on Archlight is now 1500 (This is when your character Awakens).
New Characters start with 40:00 Stamina
When you join a chat channel it now mentions the Discord as this is where the majority of our community chats, many new people still dont know about it.
Experience and Loot bonus from guild level lowered across the board. We are working on adding in more benefits to guilds including guild dungeons and region control.
Corsairs now receive a gun + dagger from quest chests
Rogues now receive 2 daggers from a quest chest.
Scaling of awakening experience drastically lowered, IE the first awakening level will be slightly harder to get, but you wont hit a "brick wall" like before.

All Rift Equipment Sprites have been replaced with custom Rift Set.
All Monster Tier Sprites have been replaced with custom ones.
All Dungeon Tier Sprites have been replaced with custom ones.
All Soul Rune Sprites have been redone and replaced.
Archlight Key Sprite has been replaced.
Renamed Fake Archlight Key with Broken Archlight Key. 5 Of these make an Archlight Key.
Fixed the idle animation issue (if you weren't moving, animated outfits wouldn't animate, for example the flames on the inferno outfit wouldn't be burning.
Awakening Spells Panel added as Icon on Client.
Hellflayers health, damage, loot and experience nerfed by 50%.
Many bosses and creatures have had their sprites replaced. Wont spoiler which.
Master Tasks energy rewarded changed from 10 > 15.
Big Game Tasks energy rewarded changed from 10 > 15.
Rogue and Corsair added to Seven Trials Entrance.
Seven Trials now requires 1 gold ingot (1kk) instead of a dungeon medal.
Dracona's Lair and Abaldar's Mansion will open after 1 week.
Voodoo + Sharptooth quests added to Archlight and their sets.
Heroes Quest, AKA 500 quest, is now 750. The entire quest has been revamped from scratch and is much more engaging.
Now every 100 levels you will have a new dungeon you can challenge from 250-1500. Once Awakened at 1500 you will have access to 10 new dungeons. These dungeons are called Greater Dungeons and scale based off your power/your team's average power.
Voodoo/Amazon Quest reworked to be more interactive summoning of bosses.
Boss Events (Abaldar/Dracona - and more to come) now scale based on the collective power of everyone in the event. This means they will be more do-able when the server is at low time, and more challenging when at high time. Having more people will still always be more beneficial however.
All creatures except dungeon/quest creatures now force spawn.
There are now 5 tiers of Dungeon and Monster Sets. All tiers are now easier to obtain than before from Dungeons or Monster Essences.
Resistances on equipment has been lowered by 40%.
Resistance from gems has been lowered by 20%.
Haste from gems and stats has been lowered by 15%.
Archers base auto attack damage increased by 15%.
Demon Backpack and Crystal Backpack now require the same materials.
Crystal Backpack requires 50% the materials as before.
Brocade Backpack (From Tanning) now gives +1% PvP Power and PvP Resistance.
Crown Backpack (From Tanning) now gives +2% PvP Power and PvP Resistance.
Demon Backpack (From Tanning) now gives +3% PvP Power and PvP Resistance.
Orin's Bolt, Yurlia's Light, Spark Sphere, Golden Scorpion Amulet, Engraved Wedding Ring, Refreshing Amulet and Ring of Skills all removed. Promotion Items (Inspiring Light, Refreshing Amulet and Refreshing Ring) all now use adaptive skill value. So you can use them on any vocation and will not need to buy each for alternate vocations/voc changes.
All adaptive armors now give a 1:1 skill doesn't matter on the class.
Made over 100 items now stackable.
Bows and Crossbows now behave like Guns in which they do not require ammo.
Bows and Crossbows now have their own attack value, and range. In general, Bows have twice the range, but slightly less power. Crossbows have less range but more power. This affects your spells as well.
Archers can now use trinkets like other classes.
All Staves/Wands are now 2h.
All Staves/Wands now have a defense value.
All Staves/Wands have had a dramatic increase to their Magic Attack.
All Staves/Wands now scale based on the players Magic Level.
All Staves/Wands now hit random variables, same as other vocations instead of a flat~ fixed amount.
Summons now scale based off your characters strength
Summons now scale based off your characters strength

Character Creation

27 August 2017 (00:43) by Gamemaster Knighter

Character Creation has been open for 2 days now and we're already on track to be BY FAR the biggest era of Archlight Ever! Have you reserved your character name yet!? - A New Dawn releases September 1st at 10am PST / 1pm EST / 19:00 CEST

Be sure to check our facebook page for the following giveaway!

As always, we will also be giving back to you the community! We will be giving away 10 Launch Bundles worth $20 each! Winners will be selected August 31st (The day before launch) and posted on facebook!

Each person can have up to 6 entries to win!

Like this post = 1 entry
Tag a friend in this post = 1 entry
Comment with your character name = 1 entry
Share this post = 3 entries!


26 August 2017 (07:36) by Gamemaster Knighter

One crucial thing for Archlight is that through any Era, we ensure that every player knows every dollar they spend in support of our project will never be lost. We are proud that every single dollar donated for since our first launch in August 2015 is still in the account of the player who has purchased those points. And years from now it will remain as so. Additionally promotion tokens will be compensated based on points donated. What this means is even for the players who did not donate 80 euro donations but multiple smaller donations, you will receive promotion tokens for the thresholds you have donated for (REJOICE).

To prevent flooding of the market we, like in every era, give back points over a spread time. This helps even the playing field for all the new players on Day 1 especially. We have had the opportunity to test this 3 different ways now, and have decided on what we think is the best way for the new incoming player base and the returning one. Essentially, for every 1000 coins you get redeemed, you will receive a promotion token that can be redeemed in game for bonus rewards.

The time table that coins will be "resurrected" is shown down below! 

1 Hour Before Launch - 2000 Coins Unlocked + 2 Promotion Tokens!
48 Hours(2 Day) After Launch - 3000 Coins Unlocked + 3 Promotion Tokens!
5 Days After Launch - 4000 Coins Unlocked + 4 Promotion Tokens!
8 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!
11 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!
14 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!

All points after this will be unlocked at an accelerated 2-4x Rate

Legacy Rewards Unlocked
All Legacy Rewards will be unlocked on September 18th. Two Eras ago we introduced Legacy Rewards about half way through the Era. The reason we are releasing all the legacy rewards at one time on the 18th like last era is due to the fact that it is an added boost of items that was more balanced in the middle of an Era, not on launch day.