Patch Notes27 November 2018 (23:09) by Gamemaster Knighter
Patch Coming December 1st
(tradução portuguesa no fundo)
Bells are ringing…hero of Archlight, are you listening? In the prison, snow is glistening. It may be a beautiful sight, but the prisoner is not happy tonight. He belongs in his winter wonderland…
It is nigh Christmas time, and a lone dwarf is behind icy bars. He calls out, begging for someone to listen to his tale… A tale of a wintery city wonderland, at the heart of Santa’s realm. Higboldar, a city many thought was just a winter fable, may have let it’s guard down…
Play through a new Full Story, Receive Christmas Presents & More. Available until December 30th.
Full Teaser added here on November 30th.
!Catchup Experience Added!
The experience catchup mechanic starts December 1st! However, it will currently only affect players up to Awakening 1 and not higher. For anyone who doesn't know, this will essentially give you an experience boost for any content you do up to Awakening 1.
This is something we brought to the community to vote on, and it was 10>1 with people wanting this change. So we made it happen! From now on, dungeon creatures and bosses will no longer respawn when a player or team is inside of a dungeon. Because of this change, dungeon creatures (not bosses) now give 2x the experience they used to, to make them worth clearing rather than simply running past.
Normal Dungeons have been removed from Archlight
We feel the disjoint between Normal Dungeons and Awakened Dungeons makes no sense. Currently, players are taught an outdated dungeon system, and then just when they may be figuring it out, that system changes, to an instanced power scaling system.
Normal Dungeon tab has been removed and Solo Dungeons have a new requirement (Previously Awakened) now is simply 650 power. Once you have 650 total power, you can queue for solo dungeons. Greater (Team) Dungeons will remain for Awakened players.
Because of this, we have also removed/reworked several dungeons. Blood Tombs, Forgotten City and Rift Lord have been removed from the dungeon list. Lions Pride and Outlaw Refugee have been reworked and added as Solo Dungeons. Ogre Isle, Infected and Mountainrock dungeons have been reworked and added as Greater Dungeons.
Cannon Barrage 45s cd > 30s
Second Wave 45s cd > 30s
Damage of both Cannon Barrage and Second Wave lowered by 8.5%
We felt this change was neccesary to better improved the sustained DPS of corsairs over a longer term fight, making them less reliant on having 2 very important damage cooldowns up, and hoping to burst kill someone in just that short window or they likely cannot finish the job. Now, they will be able to cannon barrage much more frequently.
Absorbing Energy Summon now makes your normal attacks slow the target by 15% for 2 seconds.
Absorbing Fire Summon now makes your normal attacks hit in a small 4 square aoe infront of the monk.
Necromancer will likely have some further changes coming next patch. However our current plans for those changes require more time and testing.
UI Cleaned Up
The UI has been reorganized in a more clear order, as currently it makes little sense. Essentially they're now organized in more common used buttons on the right side, and less used/client related features on left side.
Additionally, some unneeded buttons have been removed or relocated (Power & Energy can now be accessed by clicking on them in your Character UI) (Awakening Spells can now simply be added through your spell list, available awakening spells are highlighted in your spells panel).
Misc Fixes and Improvements
Killstreaks have been fixed and will be implemented back into Archlight!
Reconnect Feature Fixed for during reboots
No longer can you use magic wall and wildgrowths in Capture The Flag
Coming Next Patch (Before Christmas)
Heroic Quests - Instanced Races for Leaderboards & Rewards against other guilds!
The New Ramparts - 10 New Largescale Boss Fights with their own unique Mechanics. Fully Instanced & Scaling. Larger teaser to come before next patch.
Mentee/Mentor Tokens - A way to reward higher tier players to help newer players with simple quests.
Łatka wchodzi na serwer dnia 1 grudnia
Dzwonki dzwonią.. Bohaterowie świata Archlight słuchacie? W więzieniu śnieg lśni.
To może być piękny widok, ale więźniowie nie są z niego szczęśliwi tej nocy. On należy do swojej zimowej krainy.
To noc bożego narodzenia, a samotny krasnolud jest zamknięty za lodowymi kratami. Krzyczy i błaga, aby ktoś wysłuchał jego historii... Historii o zimowej krainie czarów w samym sercu świata mikołaja.
Higboldar, miasto, które przez wielu było uważane za bajkę, pozwoliło sobie na to, aby uśpić swoją czujność.
Przeżyj nową historie, otrzymaj świąteczne prezenty i więcej. Będzie to dostępne do 30 grudnia.
Pełny zwiastun zostanie dodany na stronie 30 listopada.
Mechanika Catchup dodana
Doświadczenie z mechaniki Catchup zacznie się 1 grudnia! Ale będzie dotyczyło tylko graczy poniżej 1 poziomu Awakening. Dla każdego, kto nie wie co to znaczy, dajemy bonus do doświadczenia za wszystko
przed 1 poziomem awakening.
To jest coś na co pozwoliliśmy zagłosować naszej społeczności, a samo głosowanie wygrało 10>1 dla zmiany. Więc dajemy wam ją! Od teraz potwory z Dungeonów (nie licząc bossów) będą dawały 2x więcej
doświadczenia niż dawały. Zmieniamy to, aby zabijanie ich było bardziej opłacalne niż po prostu przebiegnięcie obok nich.
Ponad to Normalne dungeony zostają usunięte ze świata Archlight.
Poczuliśmy rozłam pomiędzy normalnymi dungeonami a tymi Awakened, który nie ma sensu. Aktualnie gracze są nauczeni starego systemu, w którym nie ma skalowania twojego Power względem siły potworów, więc chcemy, aby gracze uczyli się od początku swojej przygody systemu, który jest w późniejszej fazie gry.
Zakładka z normalnymi Dungeonami zostaje usunięta a dungeony Solo będą teraz wymagały 650 Power zamiast posiadania poziomu Awakening. Od teraz jak tylko zdobędziesz 650 Power możesz wejść do Solo Dungeonów.
Zmiana ta nie dotyczy Greater Dungeon, które pozostają takie jakie były (wymagany poziom Awakening).
Ze względu na to usunęliśmy/zmieniliśmy wiele Dungeonów.
Blood Tomb, Forgotten City oraz Rift Lord zostają usunięte z listy Dungeonów.
Lions Pride, Outlaw Refugee zostają zmienione i dodane jako Solo Dungeony.
Ogre Isle, Infected oraz Mountainrock zostają zmienione i dodane jako Greater Dungeon.
Cannon Barrage 45s cd> 30s
Second Wave 45s cd> 30s
Obrażenia obu czarów zostają osłabione o 8,5%.
Poczuliśmy, że ta zmiana jest potrzebna, aby polepszyć stałe obrażenia korsarza w długich walkach, aniżeli polegał na zadaniu dużych obrażeń w krótkim czasie, a potem czekaniu na załadowanie się tych czarów ponownie.
Absorpcja żywiołaka Energy teraz sprawia, że ataki spowalniają cel o 15% przez 2 sekundy.
Absorpcja żywiołaka Ognia teraz sprawia, że ataki podstawowe uderzają 4 kratki (forma kwadratu) przed mnichem.
Ponad to w następnej łatce będa zmiany do nekromanty, ponieważ nasze plany na te zmiany potrzebują czasu na przetestowanie.
Ui został teraz przeorganizowany, aby był bardziej przejrzysty, ponieważ na ten moment jest zbyt nieczytelny.
Zasadniczo jest teraz zorganizowany, aby bardziej popularne przyciski były po prawej stronie oraz mniej używane oraz opcje klienta gry po lewej.
Dodatkowo niektóre niepotrzebne przyciski zostają usunięte lub przeniesione (Power i Energie możesz teraz sprawdzić w panelu postaci) (Czary awakening będa teraz dodane poprzez listę czarów, dostępne dla twojej profesji i specjalizacji czary będą podświetlone w panelu z czarami)
Różne poprawki i ulepszenia
Serie zabójstw zostały naprawione i dodane z powrotem do Archlight.
Reconnect został naprawiony, aby działał podczas restartów serwera.
Usunięte Magic wall i Wild growth z eventu Capture The Flag.
Zmiany w następnej łatce
Questy heroiczne - Instancje na czas, które będą widoczne na rankingach oraz nagrody, gdy wasz czas jest najlepszy spośród innych gildi!
Zmieniono Ramparts- 10 Nowych bossów będzie na terenie Ramparts, a każdy z nich będzie miał swoje unikalne mechaniki. Ramparts będzie teraz instancją, która skaluje się z twoim Power.
Więcej informacji o zmianach w przyszłości
Mentee/Mentor token - Nowy przedmiot, który będzie wręczany silniejszym graczom, którzy będą pomagać słabszym w prostych questach.
Os sinos estão tocando... herói de Archlight, estás ouvindo? Na prisão, a neve está brilhando. Pode até ser uma bela vista, mas o prisioneiro não está nada feliz esta noite. Ele pertence ao seu país das maravilhas de inverno...
É quase época do Natal, e um anão solitário está atrás das barras geladas. Ele grita, implorando para que alguém escute seu conto... Um conto sobre um país das maravilhas de inverno, no coração do reino do Papai Noel. Higboldar, uma cidade que muitos pensaram ser apenas uma fábula de inverno, pode ter baixado a guarda.
Jogue através de uma nova história, receba presentes de natal e muito mais. Estará disponível até dia 30 de Dezembro.
Mais informações serão adicionadas aqui no dia 30 de Novembro.
!Mecanicas de alcance foram adicionadas!
As mecânicas de alcance de experiencia irão iniciar no dia 1 de Dezembro! Todavia, no momento irá apenas afetar os jogadores que estão até o nível 1 de Despertar e nada acima disto. Para qualquer um que não saiba, isto irá, essencialmente, lhe dar um bônus de experiencia para qualquer conteúdo que você faça até o nível 1 do Despertar
As masmorras foram retrabalhadas
Isso é algo que abrimos espaço para a comunidade votar e a relação foi de 10 para 1 pessoas querendo está mudança. Então nós a fizemos acontecer! De agora em diante, criaturas ou chefes não irão mais nascer quando um jogador ou time estiver dentro de uma masmorra. Devido a está mudança, as criaturas (que não sejam chefes) agora irão dar 2x a experiencia que elas costumavam dar, fazendo com que vala a pena mata-las quando estiver fazendo a masmorra, ao invés de simplesmente ignora-las e ir direto ao chefe.
As masmorras normais foram removidas do Archlight.
Nós sentimos que a separação entre masmorras normais e masmorras despertadas não faz sentido. Atualmente, as pessoas têm que passar por um sistema antiquado de masmorras, e quando eles podem estar, finalmente, entendendo este sistema, o mesmo muda para uma instancia que escala com o seu poder.
A guia de masmorras normais foi removida e individuais agora possuem um novo requisito (que anteriormente era de estar Despertado), agora passou a ser de apenas 650 de poder. Uma vez que você tenha 650 de poder, você pode entrar na fila para masmorras individuais. As masmorras de equipe permanecerão apenas para os jogadores que possuírem o Despertar.
Por causa disto, nós removemos/retrabalhamos várias masmorras. Blood tombs, Forgotten City e Rift Lord foram removidas das listas de masmorras. Lions Pride e Outlaw Refugee foram retrabalhadas e adicionadas como masmorras individuais. As masmorras de Ogre Isle, Infected e Mountainrock foram retrabalhadas e adicionadas nas masmorras de equipe.
Balanceamento de classes
Mudanças no Corsair
Cannon Barrage foi de 45s de tempo de recarga para 30s
Second Wave foi de 45s de tempo de recarga para 30s
Dano de ambos Cannon Barrage e Second Wave foram diminuídos em 8,5%.
Nós sentimos que esta mudança era necessária para aprimorar o dano por segundo do Corsair em batalhas de duração mais longa, fazendo com que ele seja menos dependente em ter duas magias de alto tempo de recarga disponíveis, e torcendo para estourar alguém nesta pequena janela ou eles provavelmente não seriam capazes de finalizar o trabalho. Agora eles serão capazes de utilizar a magia Cannon Barrage com uma frequência muito mais elevada.
Mudanças no Monk
Absorver o elemento de Raio faz com que seus ataques básicos apliquem uma lentidão de 15% no alvo por 2 segundos.
Absorver o elemento de fogo faz com que seus ataques básicos acertem uma pequena área de 4 quadrados em frente ao Monk.
Necromancer provavelmente passará por algumas mudanças na próxima atualização.
Todavia nossos planos atuais para tais mudanças requerem mais tempo e testes.
Interface de Usuário Modificada
A Interface de Usuário (UI) foi reorganizada de uma maneira mais limpa, visto que seu modelo atual não faz muito sentido. Essencialmente, agora está organizado de maneira que os botões mais utilizados ficam no lado direito, enquanto os menos utilizados/coisas relacionadas ao cliente estão no lado esquerdo.
Adicionalmente, alguns botões desnecessários foram removidos ou realocados (Poder e Energia podem agora ser acessados clicando nos mesmos na sua interface do personagem) (Magias do despertar agora podem ser simplesmente adicionadas através da lista de magias, além disso, as magias de despertar disponíveis estarão destacadas no seu painel de magias).
Correções Diversas e Melhorias
Killstreaks foram corrigidos e reimplementados ao jogo.
Opção de reconectar foi corrigida para quando houver reinicialização do jogo.
Não será mais possível utilizar magic wall e wild growth durante o evento Capture the Flag.
Vindo na próxima atualização (Antes do Natal)
Heroic Quests – Corridas instanciadas por vagas na tabela de classificação e recompensas contra outras guildas!
O novo Ramparts – 10 novas lutas contra chefes em larga escala, com suas mecânicas exclusivas. Completamente instanciado e escalonado. Mais informações estão para vir antes da próxima atualização.
Sistema de tokens para mentor/pupilo – Uma maneira de recompensar jogadores de níveis superiores para ajudar novos jogadores com missões mais simples.
25% Off, Heirloom Points & Acc08 November 2018 (22:03) by Gamemaster Knighter
All Donations on Archlight NA & EU will be 25% off!
This will last from November 10th > November 17th 10:00am PST!
Heirloom Points & Account Linking Explained
We are excited to announce our Heirloom Point System as well as future Account Linking!
In the near future, we will be adding a way for everyone to "Link" their NA account to their EU account, or vice version. What this will do is SHARE your heirloom points & heirloom rewards from one server to the other to enjoy from both accounts! Please note: these are two seperate pools of Heirloom Points! If you spend points on one server, it wont prohibit you from spending those points on the other! You can spend the equal amount on both, as well as earn Heirloom Points on both!
Heirloom Points will in no way be able to be purchased or obtained via donating, now, or ever in the future.
How do I get Heirloom Points?
At the end of a Season on Archlight, our way of rewarding those for their progress, giving them an edge in the future, is through Heirloom Points. You receive 1 Heirloom Point at the end of a Season for each Achievement Point you obtained during that season! (Reminder, you will also receive Achievement Points based on your Awakening Level & Power as well near the end of a Season). So if you have 300 Achievement Points, you will receive 300 Heirloom Points to your NA & EU account!
Heirloom Progress Rewards!
Heirloom Progress Rewards are our new progression based reward system! These will be rewards that you will unlock based on the amount of Heirloom Points you have projected to earn. This means YES, you will receive Heirloom Rewards DURING a season based on your Achievement Points! Heirloom Rewards will be Season & Server Specific! And all exclusive! Meaning you can only unlock them on that Server & Season, and not again in future seasons through Heirloom Rewards! All Heirloom Rewards will be available on BOTH your EU & NA account if they are linked! Meaning you can enjoy the rewards on both your accounts! These rewards are not purchased with Heirloom Points, they are obtained automatically once you meet their requirement of Achievement Points!
Archlight North America will have Nation Wings as a 500 Achievement Point Reward! While this may seem tough to obtain to some, remember, you will also receive Achievement Points based on your awakening level & power! Once achieving this, you will receive an item that can be used to pick your wings of choice! While we currently are showing off only 4 country wings, more will be made to include other popular countries that play Archlight!
Other rewards will remain hidden for the time being ;)
500 Achievement Points
750 Achievement Points
1000 Achievement Points
Other than Heirloom Rewards, what else can you get with Heirloom Points!?
Heirloom Points will allow you to access 11 Heirloom Mounts, 13 Heirloom Outfits, 6 Pairs of Wings, Random Character Enhancers (Stat Stones, Legendary Soils, etc), as *New* Heirloom Perks!
Heirloom Perks will be perks you can buy that will benefit your character for an entire season! These will be available the minute a new season starts for you to enjoy! Heirloom Perks will be random, however their benefit is very valuable. While you will only be able to have 1 of each individual perk on a character, you can have multiple perks! Perks will not be tradable, same as any Heirloom Point Rewards, this is to prohibit abuse with MC's throughout a Season. If you receive a perk you already have, you WILL be able to reroll it for one you dont have! :)
A few examples of some of the more basic Heirloom Perks below, however we will have unique ones being added as well ;) Again, these perks will benefit your character for the entirety of a Season.
**All Numbers Subject To Change**
+7.5% Faster Dungeon Charges
+6% Crafting Exp Bonus
+5% Monster Essence Find
+5% AT Find
+4 to all Stats
+3% Chance for Enchantments to Proc
+3.5% Critical Chance
Single Client For NA & EU!
We are excited to announce that our client will support NA & EU, simply by toggling a button before logging in as shown below! As well, Your character settings will be saved based on that specific character! The new client will be released likely later today otherwise early tomorrow in preparation for Archlight North America Launching in less than 2 days!
Our Entire Wikipedia has been translated to Portugese! Simply select the Portugese translation on the left panel on the wikipedia to read everything in Portugese :)
Voids, Vexclaws, Dragonlings and Draptors have all had their loot drops lowered by 15%
Aquatics have had their gold drop lowered by 40%
Otherworld Spawns have had their density lowered by 15%
Fixed multiple stair bugs around the map.
Fixed multiple locations where tiles made you "invisible" due to having too many tile sets ontop of eachother.
Fixed several house bugs in town
Fixed multiple hole locations where players couldn't go up/down properly.
Fixed many house walls that didn't properly save hangable items
Added No-Logout Zone to Heroes Quest
Remove the stacks of poison fields at Eternal Tomb Quest which was causing huge FPS drops for players.
Fixed size of monster arena so players cant avoid creatures
Fixed events that didn't spawn their access portal at the proper location
Removed a few gems that spawned around the map on bootups.
Feat Changes02 November 2018 (00:03) by Gamemaster Knighter
Attunement - +4% chance to proc enchantments > 3% chance to proc enchantments
Stoneskin - 2% Resistance > 4% Resistance.
Mana Drain - Regen 0.25% of your mana pool anytime a cast a spell > Regen 0.5% of your mana pool anytime you cast a spell
Cursed Touch - Attacks have a 10% chance to hemorage the target - Damage dealt increased by 300%.
Giantism - +10% Health > +20% Max Base Health
Ancient Knowledge - +10% Mana > +20% Max Base Mana
Fleetfoot - +50% speed for 10 seconds, 3 minutes cooldown > This can now push you above the max movement speed capp and you also cannot be paralyzed while fleetfoot is active.
Peace of Mind - Regen 2% max mana every 5 seconds > 2% max mana every 2 seconds.
Clarity - Regen 2% max health every 5 seconds > 2% max health every 2 seconds.
Archlight North America22 October 2018 (22:14) by Gamemaster Knighter
A New Age of Archlight has begun
Archlight North America will open on November 10th 2018
10:00am PST / 1:00pm EST / 20:00 CEST.
We are extremely excited to announce that will be opening a US East Based Archlight Server in less than 3 weeks time.
There are many reasons we are finally doing this, something most projects would have done much earlier on, and I wanted to share those primary reasons and why it's exciting for Archlight's long term :)
Also - Our team will be doing a Discord Q&A sometime next week to respond to any questions anyone may have! I'll be posting the date/time for this later this week, anyone who cant make it, i'll be uploading a recording of it as well!
1. A true fresh start & cutting down p2w
For over 2 years now, we have had a massive part of the playerbase, but also potential playerbase, wanting the ability to play on a server that didn't have a majority of the playerbase receiving coins back from previous Seasons. A true even fresh start for everyone across the board. Additionally, we will be cutting out alot of the most deemed p2w stuff from our shop, promotion tokens and living tokens shops. A huge goal of ours is to make the non-spending or minor spending experience much more productive and friendly to players. We have other changes coming as well, however, the current list of store changes you can see down a bit :)
2. Large unsatisfied South American Playerbase
The first and foremost reason we are doing this is due to our very large south american playerbase that we have that currently has crippling ping. This is for not only the current South American playerbase that suffers through the ping, but for the massive market the South American playerbase is, that decided the ping wasn't worth it and never played at all, for years (but much more often over the last 6 months) we've gotten a constant stream of emails from South American's asking us to make atleast a North American server. For you all, your welcome! :")
3. Missed North American Potential Players/Community
We are excited to offer soemthing local to the North American playerbase that previously passed on Archlight due to it being European exclusively.
4. Growing Archlight
And finally, as I like to be very transparent when I can with the playerbase, revenue is very important to continueing a project of our size and futher growing it. What started as a fun hobby nearly 4 years ago, has turned into a game that thousands from around the world play & enjoy each and every Season. We have done things that we didn't think we could do, we've been growing unique content at a still growing rate, however, all of that costs money. Opening a North American server, while continueing to maintain and patch together with the European Server, will bring in a large influx of new Archlighters from North America and South America. As our playerbase grows, our community grows, and ultimately the Archlight World grows.
Set Season Lengths, Alternating Servers, and Server to Server Achievement Points/Heirloom Points
Era's on Archlight, which we will commonly call Seasons now, will now have set 6 month lifetimes. This means that every 6 months a server will start a new Season. When a season ends, players will obtain Heirloom points based on how many Achievement Points they have earned! These Heirloom points can be earned on both Servers, accumulating to one total that can be used on both servers to unlock special outfits, mounts, wings & misc items for your character when a new Season starts. Ultimately, progress on either Server will benefit your progress on the other Server as well! To be clear, Seasons having 6 month time frames applies to EU Archlight as well. EU Archlight will not be resetting until February 2019.
We feel doing set Season lengths will clear up plenty of questions, guesswork, and overall confusion of when a Season is ending, starting new, etc. As well, we feel that this will foster to both types of players we have. For the more short-lived and high intensity player who only enjoys the first 8-12 weeks, they have the ability to play the start of a Season, every 3 months, rather than only every 6, as well as unlocking achievement points at a 2x rate. For the longer lived player, who prefers to complete everything and anything he can do, and fully max out his character, or simply enjoy all of the endgame, they will be able to enjoy that character for 6 months without a wipe.
We are also happy to say we will now be making exclusive Achievement Point cosmetics that players can UNLOCK rather than purchase with heirloom points, by achieving certain tiers of Achievement Points in any season they will automatically unlock these exclusives. More details to come on this.
To read more about how Heirloom points work, read at the bottom of this post.
After running some tests, we found the following ping results, which will excite NA & SA players the same, while being extremely managable for EU players.
Ping times to Host from location;
Washington, D.C. > Host - 11ms (Currently to Eu Server 100+ms)
Brazil > Host - 121ms (Currently to EU Server 200+ms)
Sweden > Host - 93ms
P2W's Removed & Shop Changes
The Following Items have been removed from the Point Shop
Coins Dolls (Because you can simply transfer coins instead)
All of these items have been removed from the game for US Archlight
All Skill Buff Effects
Black Pit Demon
Golden Hyena Amulet
The Following Items have been removed from the Living Token Shop for US Archlight
Green, Blue, Red, Pink Orb Aura's all removed
Character Boosts Removed From Shop
At first we really liked the concept of the Character Boosts, we felt it was a great middle ground addition to the store, however with more thought, we currently dont like the place that they hold, and feel they dont naturally fit in and thus will be removing them from purchase.
Global Boosts Removed From Shop
While these are not very strong later in a Season, early in a Season/Launch, these are very powerful for giving a group of players an edge, because of this we will be removing them from US Archlight.
Celebrating US Server Launch
To celebrate the first week of our North American Server Opening, the entire shop will be 25% off on the North American Server & the European Server!
2x Referral Rewards!
Additionally, for our first week, all Referral Rewards will be DOUBLED! Want to recruit a buddy to play Archlight? Earn Free Archlight Coins for each friend's progress and support to Archlight! The more friends you refer, the more Free Coins you can earn! These are coins that are account bound & you will receive back in any Season!
Multiple Large Online Personalities Hyped & Playing Archlight US!
Several Larger US/SA streamers and youtubers will be playing Archlight US on it's Launch. We will be announcing/teasing about these personalities on our website in the week leading up to Launch, but we cannot wait to see the influence and reach they provide to the new age of Archlight!
How Heirloom Points Will Work
(Copied from a past post - if you already know, you can skip this)
Achievement Points will be the major indicator of a players progress moving forward for any End-Of-Season Account Rewards. At the end of a Season, Achievement Points will become account bound Heirloom Points. These Heirloom Points will simply replace the past confusion of Legacy Crystals - In which players earned them from donating, as well from progressing in past eras. We are simply splitting the two, so it's more clear which comes from which. Legacy Crystals will continue to come from donating, and Heirloom Points will be rewarded based on your Achievement Points (1:1) at the end of a season, in which players can spend those in the event of a New Season for a Head-Start Boost & Buy some Limited Cosmetics only buyable with Heirloom Points.
Heirloom Points shop will be setup virtually identical to the Legacy Shop in terms of offers, however will have a few more additional unique offers including exclusive outfits, mounts, wings, companions and more!
Legacy Crystals - Earned from reaching new legacy tiers when donating to support Archlight
Heirloom Points - Obtained 1:1 based on your Achievement Points at the end of a season. 50% of these points will remain on your account forever, adding up every season of Archlight you play, giving you a unique edge the longer your history on Archlight.
Achievement Points - Obtained by completing Achievements
Please note; the existing achievements players have earned, and the ability to earn them, will remain until a new season occurs
US Archlight Patch Notes & Changes
Max Upgrade Changes!
The Max Upgrade on Armors and Weapons will now be +40.
Upgrade tiers will now be;
Upgrade Stones: 1-10
Awakening Stones 25-40
Soul Runes will now max at +20
Soul Stones: 1-15
Awakened Soul Stones: 13-20
Now, if you die within 10 seconds of taking player damage to a creature, it will still count as a PvP Death. This is so players can no longer purposfully die to a creature to avoid the PvP death penalty.
Increase exp lost from player kill death by 3x.
Increase exp lost from player kill when you have a white skull by 3x.
Increase exp lost from player kill when you have a red skull by 5x.
Increase exp lost from player kill when you have a black skull by 7x
Since Archlight is PvP-E, the experience gained will also be multiplied by the amounts above.
Frag Removers have been added back!
A Frag Remover will remove 10 frags (If you have a black skull with 15 frags, you would drop to 5 frags and your skull would be removed.)
However, you can only use 1 Frag Remover per 23 hours.
Store Outfits & Mounts Obtainable In-Game!
On US Archlight, all mounts and outfits from the store will be obtainable in-game for 10 (outfits) or 12 (mounts) Minor Cosmetic Tokens.
These tokens will be obtained via Siege Wars as well as World Boss Raids.
Our goal is that an average player can obtain 1 free store outfit or mount per week from average participation in siege wars / some raids. These will be additional/extra rewards to the already standard Siege and Raid rewards :)
Health Gained Per Level
Corsairs; 85 > 90
Rogues & Monks; 75 > 80
Archers & Necromancers; 65 > 70
Death Wave damage increased by 20%
Mind Seizure Range increased from 3 > 6
Marketplace Added Back & Revamped!
The new and improved Marketplace will be available to all players at the start of the US Server opening. It will include the ability to post/buy items for Archlight Tokens & Gold. Many uneeded buttons (Voc requirement, level, etc) all removed to clean up the UI. Several categories have been replaced to include relevant Archlight Items.
Casino Max Bets Lowered!
We understand that the Casino was a love/hate to most, many loved it as a great way to burn time while hanging out or waiting on someone, others hated that they felt some people would get lucky with really big bets and get a big boost. So to address this, we have lowered the max bet for all Casino games to about 1/10th and 1/20th.
Max Bet changed from 10 Black Chips, to 1 Black Chip for Blackjack & Dicer.
Max Bet changed from 10 Black Chips, to 50 Blue Chips for Roulette & Slots.
AT Betting in Casino disabled for first month.
Outfit/Mount/Wing Bonuses Lowered!
We feel the amount of health/mana and skills gained from the accesory bonuses was and is too high. Our bigger concern is lowering the Health, Mana and Skill Gained by shop tiers of outfits/mounts, rather than in-game obtained ones. They will be lowered accordingly to below.
Skill Buff Values Based on Tier
Tier 1 - 2
Tier 2 - 4
Tier 3 - 8
Tier 4 - 15
Tier 1 - 2
Tier 2 - 4
Tier 3 - 6
Tier 4 - 10
Health and Mana % Values Based on Tier
Before (Addons / Mounts / Wings)
Tier 1 - 0.25 / 0.25 / 1.00
Tier 2 - 0.75 / 0.75 / 1.50
Tier 3 - 1.50 / 1.50 / 2.00
Tier 4 - 3.00 / NA / 2.50
After (Addons / Mounts / Wings)
Tier 1 - 0.20 / 0.20 / 0.5
Tier 2 - 0.50 / 0.50 / 0.75
Tier 3 - 1.00 / 1.00 / 1.25
Tier 4 - 2.50 / NA / 2.00
Legendary Quest will now give Three Quest Boxes!
We feel the current repeating reward is simply not worth the time for the Quest. We feel this will further encourage repeat runs of this Quest, helping people who are stuck finding a group later into Era's for this Quest.
Community Poll!16 October 2018 (18:44) by Gamemaster Knighter
As a team, we have been giving a new concept a great deal of thought and discussion, and currently, we're somewhat torn, and would like to leave the decision up to the community. Ultimately, we have always been a community project. Many of our major influencers in the direction of Archlight have been from Archlighters themselves.
What we would like the community to vote on is whether or not seasons (or era's) should have a set time limit like how Path of Exile and Diablo 3 do them. What this means is instead of players guessing and passing (often false rumours) of new Era's/Seasons, there would be a set duration that would be public knowledge and available to everyone.
The truth of the matter is, "New Era" rumours become a snowball in themselves. What we mean by that is, often we will be 2-3 months into a Season, and 1-2 people will say "NEW ERA!?", despite our player activity being at an exceptional high... however, 1-2 people saying this, generally will spread to 4-5 saying it, until ultimately, 10% of the playerbase is spamming it and new players have no idea what to think and we have to 10 times a day say that we have no current plans on a new Era. Ultimately these often have shortened Era's by a large margin, as suddenly once everyone is saying it many returning or new players will simply stop playing until this false timedated New Era actually comes, often waiting 1-2 months longer than they expected based on player spam.
This lead to a vicious circle where these things are exceptionally accelerated, and we believe a better route to take would start time-dating Eras but further rewarding Era progression. As many of you have seen, we have made a massive change in the way Era progress is measured with Achievement Points (now tracking dozens of progression factors, as well still Awakening Level and Power, rather than simply those factors & profession skills).
We would like to further improve the way players are rewarding for their progress, forever to their account. We already have mentioned we are doing this forward, that every Era/Season you play, you're account will permanently have special perks and cosmetics based on that, similar to Diablo 3 and POE. We will also be further diving into the Heirloom Points hall of fame, tracking the most influencial Archlighters in history, rather than just Season to Season. We have several plans on how to further reward players on their progress, and a detailed list will come in the future.
So now we want to hear from you guys, would you prefer us doing -
You can cast your vote by clicking here.
1. Set 6 month Seasons/Eras, as well as further rewarding player progress Era to Era
2. Continuing to use a random time frame based on our discretion and decision instead of a set time frame.
Patch 14.1.105 October 2018 (05:21) by Gamemaster Knighter
Character Boost Coupon
In the past, we have mentioned our intent to stay away from Bundles in the future, despite the purpose of these bundles generally being for newer players/weaker players to have a quick catchup to be relevant and enjoy later game content, it generally ends up being a further power spike for top tier players as well.
Thus we are introducing Character Boost Coupons instead :)
Character Boost Coupons will be 99.99 in the ArchShop, and will allow a player, whether current or new, to boost their character up to a relevant strength, and quickly dive into the later content and skipping most of the early catchup content.
A character boost coupon will include a long list of catchup coupons, including the following;
(You will receive everything listed below from a Character Boost Coupon)
1 Awakening Boost to 650 Coupon
1 Primary Skill to 140 Coupon
1 Instant 50 Gathering Profession Coupon
1 Instant 50 Crafting Profession Coupon
8 Instant +90 Stat Coupons (To get 8 stats to +90)
Quest Progress Unlocked up to & Including Legendary Spell
500 OW Reputation
500 Forgotten Island Rep
Iceforged Set - Pick Your Voc
6x Instant +25 Upgrade Coupons (To get your weapons, and armor set to +25)
6x Instant Regrade 4 Coupons
4x 6 Charged Gems of your choosing Coupons (Total of 24 gems)
1 Vocation Change Scroll
1 Instant +10 T3 Rune Coupon
1 Instant +13 T1 Soul Rune Coupon
7Trials (T3) Rune
4 Goldencrafted Shards (You will not be able to obtain goldencrafted shards from the quest boxes after this)
5 Free Outfits of your choosing Coupon (Does not include Cosmetic Token Outfits or Limited Editions)
5 Free Mounts of your choosing Coupon (Does not include Cosmetic Token Mounts or Limited Editions)
We are actively looking at unique new ways to introduce ways to further support and fund our production and development on Archlight, while also keeping the balance as close as we can. This idea was inspired by Character Boosts in WoW, which we tried to closely mimic, we feel this not only will be a nice available boost for newer/weaker players, but also it will only further increase our later game community and relevancy and further benefitting all player groups of Archlight. These will never be available early on an Era, we will follow a similar model of how WoW introduces their character boosts to ensure late game players are not devalued for their progress.
Like any other donation, every dollar spent on these will be refunded as points + promotion tokens + cosmetic tokens (5 promotion tokens, 1 cosmetic token per).
Yes you can purchase these for a friend from your account, and simply give them the coupon ingame, however the points, promotion tokens and cosmetic tokens will be refunded to the account that purchased the coupon.
Achievement Points Perks Shop Open
Includes ability to purchase +monster essence find, +all stats, +speed, +exp, +token and more!
New PvP Event & Siege Event Player Scaling
(Giving weaker players a better chance during these events)
Characters will now scale health, mana and equipment upgrades, as well as Stats.
Solo Dungeon Scaling Changes
Solo Dungeons now scale more accurately at higher power tiers, making them less of a snoozefest and more interactive - we will be continuing to slightly tune this moving forward.
The categories 'Players' & 'Guilds' have both received a new subcategory called 'Achievements'
Attack Speed, Health & Mana Regeneration
- The ring slot has moved back to its original location
Added bank support
Added bank support (for crystal coin offers)
Extra health & mana from equipment
More consistent distribution upon login compared to before (no need to de-equip for best result)
Fixed an issue where players with a lot of money were unable to purchase anything from shops
Smoother transition to next attack after boost vanishes
Fixed an issue that occurred for first-time crafters
Ancient Stat Stones added to Forgotten Gold Shop.
Mana and Health Regen added to Character Information Panel
Magic Walls & Wild Growths disabled in World Bosses (to prevent people from griefing in these events)
Defense disabled and removed from weapons (this will visually only show up when your weapon is upgraded from it's current upgrade rank, however all defenses have been disabled). This is due to the rampant scaling on weapons, ruining creature auto attack mechanics (making many creatures below X damage hit 0 any attack).
Active Guild Perks now display.
Search Function added to House Auction UI so it's easier to find a specific house if you've located it ingame
Archers Auto-Attack Damage Lowered by 27.5%.
Exura San Awakening Enhancement Buffed by - 33%.
Archers Grace - Buffed by 300% stronger, Cooldown Increased from 14s > 17s.
First Ban Wave30 September 2018 (22:25) by Gamemaster Knighter
We just put through our first full "Ban Wave". 64 Accounts have been permanently banned from Archlight for Buying or Selling in-game items / points for Real life money, or any currency off of Archlight. These were all tracked through logs over the past couple weeks, many times we will catch players real time, but now we have the ability to look back and catch people retroactively as well. Roughly 50 of these accounts were from the same player, attempting to split the items over many accounts, unfortunately for them it's easy for us to track this now.
Over $2000 of value of points as well as MANY items were seized on these accounts. Please understand, generally what these scammers will do is donate when they find a buyer, and offer to either sell the points cheaper, or buy items and sell them with the points, ultimately knowing that when the Era ends, they keep that money, and get ALL of their points back that they donated for. This is why we STRICTLY PROHIBIT buying/selling of items/points for real life items. It's very sad the lengths some will do to scam a few less educated people.