8 Days Until War of Gods

12 July 2018 (21:02) by Gamemaster Ninja

8 Days Until War of Gods Releases!

Balancing Begins

12 July 2018 (18:43) by Gamemaster Ninja

Pre-Era Class Balancing/Reworks begins.

Unlimited PvP!~

09 July 2018 (18:41) by Gamemaster Ninja

Archlight: War of Gods

08 July 2018 (22:42) by Gamemaster Ninja

July 20th 10:00am PST / 1:00pm EST / 19:00 CEST

Archlight: Rise of the otherworlds has been the largest era of Archlight ever. We have never even had a past Era in our 3 years of Archlight that hit half as many unique daily logins. We are following it up with a bang. In 2 weeks, on July 20th, Archlight will be resetting for a massive fresh start! Before we ramble about all the exciting things we will be bringing to you with Archlight: War of Gods, lets talk about why we're doing a fresh start!

Following up our largest and longest era ever, nearly half a year long, we have set new expectations for ourselves as a team, and as a increasingly growing game. This new Era our MAIN focus is Quality of Life improvements, Bug Fixing and Balance. After our massive growth of new players this Era (6x more new accounts joining than any past Era... Yea... 6x..) we are preparing for a insane launch of Archlight: War of Gods. Giving 1000's of players a chance to start fresh, correcting mistakes, playing a new vocation, or taking a different path in said vocation. Now, let's talk about some of the kickass features coming in War of Gods + how you guys are rewarded for this era going into the next!

Archlight: War of Gods Timeline

Archlight: Rise of the Otherworlds Servers Go Offline: July 10th 10:00am PST / 1:00pm EST / 19:00 CEST
Archlight: War of Gods Early Character Name Reservation Opens: July 13th 10:00am PST / 1:00pm EST / 19:00 CEST
Archlight: War of Gods Public Character Name Reservation Opens: July 15th 10:00am PST / 1:00pm EST / 19:00 CEST
Archlight: War of Gods Releases: July 20th 10:00am PST / 1:00pm EST / 19:00 CEST

Our Promise
Archlight has now been online for nearly 3 years. Including the first beta it has been up for over 3 years! Since day 1, we have always garanteed that every dollar you spend on Archlight you will receive back in the event of a new Era! Our team will always keep this promise to every single player of Archlight. As in past Era's, points will be rolled out to ensure that the economy isn't destroyed by a dumping of Archlight Coins. Our new method this Era showed massive benefits, ensuring the economy was never compromised.

Rewarding Players For Their Progress, Their Legacy On Archlight, Forever
As mentioned in January, with Rise of the Otherworlds, all progress on Archlight will forever be rewarded. All players will receive Legacy Crystals for not only their Awakening Level Progress, but also their overall Power Progress (We feel this is most efficient way to measure someones overall strength progress, from equipment looted, to stats, to upgrades, to gems). Unlike donated Legacy Crystals (which are released in progression) Legacy Crystals from your characters progress are available AT LAUNCH! They will be sitting waiting in your account for when you login to enjoy! Crystals from progress are also recorded forever in your account from any era! And finally... these earned Legacy Crystals (and only the earned ones) will become a highscores/hall of fame list from Era to Era, showing the most powerful Archlighter who has left the most impactful Legacy. This Hall of Fame will be added in for the New Era!

The amount of Legacy Crystals gained will be based on the following chart, simply add the total crystals from your awakening levels + your power rating!

You will have until the servers close to progress as far as possible! Make sure to scoop up as many juicy rewards as you can for the War of God's Launch to boost your starting progress and get that competitive edge!

Awakening Levels (401+) 
401-500 = 1 Crystals Per Level 
501-600 = 2 Crystals Per Level 
601-700 = 3 Crystals Per Level 
701-800 = 5 Crystals Per Level 
801+ = 7 Crystals Per Level

Power Rating (After 4000) 
4000-5000 = 10 Crystals per 100 
5000-6000 = 20 Crystals per 100 
6000-7000 = 30 Crystals per 100 
7000-8000 = 50 Crystals per 100 
8000-9000 = 75 Crystals per 100 
9000+= 150 Crystals per 100 

Professions Skills (After 40)
40-60 = 1 Crystal per Skill
61-70 = 2 Crystal per Skill
71-80 = 3 Crystal per Skill
81-90 = 5 Crystal per Skill
91-100 = 7 Crystal per Skill
101+ = 10 Crystal per Skill

Archlight Team Strengthening!
As Archlight Grows, our team grows and strengthens! We would like to welcome our new Developers - KRWone (Mapper), Madison (Mapper), Maxcreed (Pixel Artist), Fae1z (UI Designer) and Disasterpiece (Media/Graphic Work)!
We would also like to specially welcome our new full time programmer Breadfan to the team! Breadfan, out of The Netherlands, will be having a primary focus on bot support in the near future, fixing up ongoing bugs and issues, and overall improving the functionality it has. He will be also helping in any area Ninja is overwhelmed with work, to ensure certain bugs, and new features, can be implemented quicker than in the past! His first few full time days with us he has coded our new 2.0 Arch-Launcher! Let's chat a bit about that now!

2.0 Arch-Launcher Released!
With a cleaner UI, quicker navigation, better organized news and patch posts, and.... it automatically deletes and cleans up old Archlight files when it updates to the latest version! We're very excited about our new Launcher and it's new streamlined features. This is just the start of what our launcher will offer in the near future - Offline chat anyone?

New PvE Content
Archlight: War of Gods is dated in a time of conflict, of war, between Heaven and Hell. Archlighters will not only have to pick sides at times throughout this war, but also choose to betray many. War of Gods will bring in multiple new dungeons, several massive new quest lines, dozens of new creature/boss sprites, environment sprites, and two massive worlds (Heaven, and Hell) to explore and conquer!

Sieges, Sieges, Sieges! and more...
A full list of our current Siege changes can be viewed below as well! Sieges are something our team is very excited about. Not just the Guild Siege event, but the almost endless limitations of what this base provides! Making the PvP more impactful, not only for the player experience but the way it shapes the Archlight World. We put a great deal of time and effort into improving our community and social systems this past Era with the changes and additions to Guilds, adding more benefits and reasons to be apart of a guild and social community, we are excited to further expand on this through Sieges and Siege PvP!

Focusing on Bug Fixes and Quality of Life Improvements
A huge focus from our team going into this Era is Bug Fixes and Bug Control. As a team, we have streamlined the bug reporting and fixing process ALOT, and are very excited on our new setup to receive reported bugs, and properly monitor the fixing process! Moving forward our goal is to never have an outstanding bug for more than 1 patch cycle!

Wings & Mounts - United!

No longer do you have to choose between your favorite mount or wings to showoff! In War of Gods both will be able to be used simultaneously! Display both at the same time and ride in style!

Client Optomizations and Improvements
We have been putting alot of time into further improving the draw speed and animations of our Client. We will be releasing teasers of these in the next couple days as well.

Outfits/Mounts/Wings Bonuses Reworked
Something we've always wanted to avoid is forcing players into wearing a specific outfit or mount, for the bonus it offers, this is why inititially we have had a passive system, in which you received 0.5% max health and mana for each addon/mount you had unlocked. This system feels boring and stale to us! We will be slightly revamping this system in the following ways..
1. Outfits, Mounts and Wings have now all been split into 4 different "tiers"
2. Outfits, Mounts and Wings will give their own unique amount of +% health and +% mana, +skill and +profession skill based on their tier!
3. Many outfits previously unobtainable from anything but the shop, are now available by playing!
4. Many tasks will now reward players with products needed to craft outfits, addons or obtain mounts!
5. Many bosses will now drop rare mount or addon items
6. Additionally addons, outfits, mounts and wings will all have a more unique and engaging way of obtaining them compared to before!
7. Mount + Wing speeds will stack - however speed buffs from mounts and wings have been halved.

Solo, Duo and Team Arena Reworked
This has been a major talking point for our development team - how can we make the Arena more interesting, challenging and engaging while also keeping its core principles and ideas in tact. Well, we're excited on the following new changes to the Archlight Arena!
- Solo, Duo and Team Arena all have their own 23 hour cooldown - 1kk to enter, This entry fee goes up every week by 10% automatically
- Every wave will spawn 5 creatures off this list, each wave the creatures spawned will have 10% more health and damage compounding.
- Duo Arena the creatures will by default start at 50% more health and damage and will have 15% more health and damage each wave compounding.
- Every 10th wave is a Boss Wave. The next wave will not start until the boss is killed.
- Highest wave is recorded and on leaderboards (Solo, Duo and Team records)
- Anytime you join the arena after your first time, you will start 10 waves back from your last wave you reached. So if for example last time you got to wave 27, you'd now start at wave 17 the next time you do your arena. This doesn't apply for Duo or Teams only Solo.
- You receive Arena Bags based on the Arena Wave you get to. Example: If you died in Wave 23, you would get 23 Arena Bags (Will be same contents as Lord Ritual Bags)
- Duo arena's both players will receive the amount of Arena Bags based on the wave they get to.
Team Boss Arena's will behave very similarly, however, be focused on bosses!

Archlight: War of Gods coming in hot!
MMORPG.org will be writing another bigger article on Archlight coming up to the fresh start. Their last review of Archlight bringing in over 1000 new referral players! Otservlist will have a 5 day countdown, bringing in further new player hype, as well as multiple stream + youtube partnerships being formed! New players are the lifeblood of growing the Archlight Community, we are excited to make a larger push this upcoming expansion on not only drawing awareness for new players but also encouraging their early gameplay and experience. We cant wait for what will be the largest Era of Archlight Ever. 

Siege Changes
(These may be modified and WILL be expanded with a few more changes/improvements)
- Limiting the amount of structures a guild can have up at a time: 30 Walls / 20 Traps / 10 Ballistas / 5 Catapults
- Finetuning the health and damage on structures (capture nodes, walls, ballistas etc)
- Respawn at closest node you control, if none - default to closest graveyard
- Constructing a siege structure will now require a short channel time
- After a trap is activated, damaging a player, the trap will be removed.
- 30 second cooldown after dieing before you respawn
- Creating Structure Zones - So only some structures can be used offensively rather than defensively, as well as preventing structure/ballista camping of a graveyard.

Misc Changes & Bug Fixes
(Dozens more will be added over the next week)
When players go AFK they will be removed from the Dungeon Queue to avoid players joining a dungeon with an AFK player.
Entering quests will now require a small amount of gold. This is primarily made to limit player harassment.
House and Guildhall rent will now automatically increase by 10% each week, instead of us manually increasing it at random times!
Stamina refiller now properly shows recovery to 35 hours instead of 36.
Fixed an issue with bard's legendary spell being able to summon twice and not despawn.
Fixed an issue with the behavior of the Rogue's Blink Step skill.
Fixed and issue where Monk's Claws evolved from Goldencrafted straight to Reforged Mastercrafted.
Fixed the description on Atrisan Shark Soup.
Fixed an issue where players could not pick their daily bonus when first crating a character.
Fixed an issue with Rogue's Slice and Dice spell where it didn't scale with awakening spell points.
Fixed an issue where Necromancers were not able to summon Lesser Shadowfiends.

Additional Patch 13.0.0 Notes

28 June 2018 (21:35) by Gamemaster Ninja

Tomorrow we will be doing a Q&A live stream at 10:00am PST @ twitch.tv/finkelz in which we will answer any questions (Patch Related or Not)

Saturday once the patch goes live will be the first day of bidding for the Castle Sieges, Guilds will have until Sunday 11:59pm PST to bid for one of 6 positions for the first Castle Siege on July 7th. You can bid by using one of the two Castle Siege Boards that will be beside the Token Exchanger in the Depot. A bidding guild must have a minimum average power of 4000 and combined power of 40000. The minimum bid is 10kk.

30 New Pairs of Wings Released! (3 tiers, 10 different color variations!)
Displayed below are all 10 color variations for the Tier 3 Wings, named by their wing color first, then banner color second (Red Blue Siege Wings = Red Wings, Blue Banner) 

Tier 1

+37 Movement Speed - 2 Cosmetic Tokens
10% Faster Construction Time in Sieges

Tier 2

+45 Movement Speed - 3 Cosmetic Tokens
20% Faster Construction Time in Sieges

Tier 3

+56 Movement Speed - 6 Cosmetic Tokens
30% Faster Construction Time in Sieges

Quest Log Updated!
The quest log has now been updated to include full list of dungeons, story quests, side quests, and more!

House/Guildhall Changes
We decided to only increase house and guildhall prices by 3x
We have lowered the amount of clay nodes in guildhall mining by 50% - making it much more valuable again.

Crystal Keys Added to Blacksmithing!
Requires level 65+ Blacksmithing - 100 Mithril Ingots + 5kk  

World Bosses Change
World bosses now spawn every 60-84 hours after one spawns. Instead of being a set time every 3-4 days. It will now randomly be in between 24 hours.
We will also in the very near future be reworking the loot formula for how world bosses work. We have been actively brainstorming the best route to balance this - It's more complicated than you'd think unfortunatly. 
Azmar Required Reputation lowered from 5000 to 4000 (This will factor in when Azmar is fully released)

Changes to forgotten island tasks
We agreed with the playerbase on the frequency and time dedication required for these tasks being simply too high, forcing players to essentially only do this content and not have room for other content - as well as requiring many hours every day to maintain the cooldowns. We have changed many of the harder tasks to have a longer cooldown, however, give 2.5-4x more rewards yet being roughly the same kill count! This means that despite a longer cooldown, you will have less of your day tied up trying to progress reputation in the Forgotten Islands and able to do other various daily activities!
Rewards formulas:
1 day cd (23h) - same
3 day cd (70h) - 2.5x base rewards
5 day cd (118h) - 4x base rewards

- Kill 100x Abandoned Dryad - 1 day
- Kill 125x Bloody Carniphila - 5 day
- Kill 200x Carniphila Youngling  - 5 day
- Kill 60x Dire Wolf - 1 day
- Kill 60x Rock Wyvern - 1 day
- Kill 75x Goblin Explorer - 1 day
- Kill 200x Helms (Any of the 3) - 3 day
- Kill 150x Lab Creatures (crab/mutant) - 3 day

- Kill 120x Treants (blooming/decayed) - 1 day 
- kill 100x Island Tigers/Panthers - 1 day
- Kill 100 Mandagora/Sappling - 1 day
- Kill 250x Desert Pirates (Buccaneer/Cutthroat/Marauder) - 3 day
- Kill 200x Forgottens (Knight/Scout/Wizard) - 3 day
- Kill 250x Fierce Dragon - 5 day
- Kill 200x Navy Pirates (Navy Buccaneer/Cutthroat/Marauder) - 5 day
- Kill 120x Undeads (Ship Ghost/Skeleton) - 5 day
- Kill 50x Ship Captain - 5 day

New Ways to Spend Forgotten Gold!
Enchantment box - 375 Forgotten Gold     
Awakened Stone - 150 Forgotten Gold    
Awakened Rune/Soul Stone - 100 Forgotten Gold
2 New Relics!
Forgotten Heiroglyph - 500 Forgotten Gold - 10% Increase to Potions/Runes
Forgotten Quill - 500 Forgotten Gold - 10% Increase to Potions/Runes

Rework to Regeneration on Archlight for PvP Balance!
Regeneration from different means like items, gems, base regeneration and spells will now proc every 0.5 seconds instead of 1-2 seconds (most default to 2 seconds). However, the regeneration will be 50% or 25% as much, as it will proc more often, the balance will not change, however we feel that regen should be less "bursty" and more sustained. We feel this will also affect some changes in PvP for the better.

Farming Changes
Amount of peppers harvested per plant changed from 30 > 5
Pepper seed cost increased from 15,000 to 100,000

Force respawn removed from Sharptooth and Awakened Sharptooth Quest Monsters.
Demonic Imp Pet now properly lets you use the item and obtain the companion.
Awakening exp trader will no longer spam in general chat
Rock Wyverns and Island Panthers are now skinnable for Inferno Leathers
Forsaken Dragons now give inferno scrapts instead of mythril scraps
Gem removers and awakening xp wands are now stackable
All content otherworlds and above has received mining nodes
Damage gained from Strength has been lowered from 0.5% per stat to 0.4% per stat.
Attack speed gained from Haste has been lowered from 0.5% per stat to 0.4% per stat.
Damage gained from Focus decreased by 20%.
The stat bonus from companions dropped by bosses has been doubled from 1 (to all stats) to 2 (to all stats)

Additional Patch 13.0.0 Notes

21 June 2018 (01:01) by Gamemaster Ninja

Additional Patch Notes for Castle Sieges Expansion

The smoothness of walking animations has been slightly reworked



Smoother transition between attack speed debuffs



Misc Patch Notes
Force respawn removed from Sharptooth andAwakened Sharptooth Quest Monsters.
Mining In Guildhalls will receive a buff by reducing the amount of clay tiles that can spawn and increasing the amount of higher tier ore.
Demonic Imp Pet now properly lets you use theitem and obtain the companion.
Bard Soul Runes will from now on only buff yourself and party members.

Forgotten Islands Tasks/Reputation Farming
We will be changing this drastically. How exactly, we are still deciding.

June House Contest Winners!

18 June 2018 (19:25) by Gamemaster Ninja

Congratulations to the 10 House Contest Winners for June! 
Absolute, Aymi, Dreyus, Forever Sio, Gerardo Quaye, Ittzie, Ragnar Lodbrok, Riff Raff, SneakySanta and Xelth!
Another monthly house contest with 10 winners will be on July 15th (Houses must be finished decorating by July 12th for judging)
Each Winner Below has received 1000 coins transferred and a house contest sword mailed to them!

show spoiler

Patch 13.0.0

16 June 2018 (08:02) by Gamemaster Ninja

When: June 30th, 11:00am PST / 2:00pm EST / 20:00 CEST
We will also be giving away $250 in coin packages on expansion release day!

Archlight Sieges will be Archlight's first true Expansion. What this means is no, there will NOT be a reset for this. Instead of our usual patches, we decided to do a massive single patch in the form of an expansion. This patch will include Siege Wars, 2 New Professions, Player Progression Capp Increased, Changes to Housing/Guildhall Rent, the Catch-Up Mechanic Increased, Azmar Forgotten Island + World Boss Released and Warlord Weapons Released.

We cant say how excited we are on this Expansion, our team has been hard at work preparing all the moving pieces for this. It's been insane to see how over 4 months into an Era our daily login count is still very strong and high, still higher than Launch day. Its going to be massive, so pick who your enemy is, and who your allies are, and prepare for sieges!

Siege Wars
Siege Wars is a new, weekly event coming to Archlight. Each Sunday, Guilds have 24 hours to bid to enter the Siege War, the top 6 highest bidding guilds will receive a position in the Siege. Once the bid has closed at midnight PST, guilds will have 5 days to prepare for the Siege. A bidding guild must have a minimum average power of 4000 and combined power of 40000. 

Siege Wars will take place on a 6 guild war sized map, with 13 Captures points, 4 Graveyards, 4 Small Creature Camps, 2 Large Creature Camps and what many different Viewpoints and Changing World Styles.

Each Guild will have 60 seconds to build their defense for their Capture Point, after which time the event will begin.

Guilds receive 10 Capture Points every 30 seconds that they control a point, increasing for each Capture Point they control. To take over a Capture Point from another guild - players must attack, and/or use siege weapons to destroy the holding statue, by destroying it, theirs will replace it and can now be defended to earn the guild Control Points.

Guilds will receive their share of 150 Siege Tokens based on their placement in the Siege Wars.
1st Place - 50 Siege Tokens
2nd Place - 30 Siege Tokens
3rd Place - 25 Siege Tokens
4th Place - 20 Siege Tokens
5th Place - 15 Siege Tokens
6th Place - 10 Siege Tokens

Siege Tokens can be spent at a shop containing the rarest of rares on Archlight - Including Regrade Keys, Enchantment Scrolls, Legendary Archlight Keys, Awakening Stones and more.

Date & Time: Guild Sieges will take place at 1:00pm PST / 4:00pm EST / 20:00 CEST every Saturday.

Guild Castle Sieges soon to come as well ;) 

A list of all siege weapons and defensive structures can be viewed below.

Siege Structures & Weapons
Over a dozen Siege Structures & Weapons have been added into Archlight. Full list of Siege Structures and there purposes shown below (These can only be used in Siege Events).

Siege Defenses/Structures
Wooden Fence - Constructs a fence with a small amount of health.

Sturdy Wooden Fence - Constructs a fence with a moderate amount of health.
Reinforced Wooden Fence - Constructs a fence with a large amount of health.

Caltrops - Caltrops are invisible to opposing guilds - When stepped on, deals 20% of max health / mana (whichever is higher) damage to the target.

Spike Trap - Traps are invisible to opposing guilds - When triggered, deals 50% of max health / mana (whichever is higher) damage to the target.
Fire Trap - Traps are invisible to opposing guilds - When triggered, deals damage to all players in the area for 10% of their max health / mana (whichever is higher) for 5 seconds.
Ice Trap - Traps are invisible to opposing guilds - When triggered, slows all targets in area for 5 seconds by 50%.

Binding Trap - Traps are invisible to opposing guilds - When triggered, binds a target in place for 5 seconds.

Siege Weapons

Ballista - Once placed, this will attack random enemies until it is destroyed.
Catapult - Once placed, the catapult can be used by any player or guild to throw a boulder with a 3 second Hit Box Warning, dealing massive damage to that location.
Battering Ram - Once placed, will deal damage to the tile infront of it for 30 seconds.
Explosive Keg - Once placed, counts down from 5 seconds then explodes, dealing a large amount of damage to tiles around it.
Explosive Barrel - Once placed, counts down from 5 seconds then explodes, dealing a massive amount of damage to tiles around it.

Misc Structure

Capture Statue - This is placed with your guilds color to show possession of a Capture Point. By destroying a Capture Statue, you gain control of it and replace it with your Statue automatically. This is now your capture point to defend.

Woodcutting & Woodworking
Two new professions are being added to Archlight, the first being woodcutting, woodcutting can be used to gather all types of logs, by cutting down specific trees in the Archlight World, these logs can then be processed into Planks. 
Woodworking will allow the crafter to turn planks, ore, and other ingredients/products from other professions to create siege defenses and structures.

Endgame Progression Capps Increased
Weapons and Armors can now be upgraded from +50 to +60 with Relic Upgrade Stones. They can also be used with a higher success rate from +45-+50.
Rune Emblems can now be upgraded to +20 with Relic Rune Stones. They can also be used with a higher success rate from +10-+15.
Soul Runes can now be upgraded to +30 with Relic Soul Stones. They can also be used with a higher success rate from +20-+25.
Stats can now be increased from 120 to 150 with Ancient Stat Stones.
Tier 3 Enchantments can now be created through Alchemy with a required profession level of 100 by merging 3 of the same Tier 2 Enchantments.
PvP Damage Mitigation increased by 20% (This is due to us seeing a growing concern of how quickly players die in lategame pvp content)

Catch-Up Mechanic Increased (Only Equipment)
Catchup Upgrade Stones can now be used to upgrade your Armor or Weapons to +25.

Rent of Houses/Guildhalls Increased
The rent of all houses and guildhalls have been increased by 5x

Bug Fixes
Backpacks used in tanning will not be used as a material unless they are empty