Patch Notes

16 January 2019 (00:05) by Gamemaster Knighter


January 19th Patch Notes

~~Feat Tasks~~
Now requires any type of spirits/phantoms/wraiths
Now requires 2 of any of the 5 world bosses

~~Refreshing Amulet~~
Now regenerates 0.5% hp and 0.4% mana every 2 seconds (compared to 2%/1% previously) now based on max health/mana rather than base.

~~Class Balances~~
Archer:Snaring Shot paralyze is now 100% stronger and also lasts an additional 1 second (1 > 2) - movement speed change made that paralyze non-existant.

Bard
Lulaby's paralyze is now 50% stronger and also lasts an additional 1 second (1 > 2) - same reason as snaring shot.

Corsair
Flask and Bottle of Rum both buffed by 15% (Corsairs were healing as much as Archers but have 15% more hp, hence the buff)
Soul Rune no longer requires a target as it is pretty silly to have an AoE rune require a target.
Quick Draw buffed by 67% (Corsairs lacked a filler ability (considering their high cooldowns) that is worth using compared to every other vocation)

Necromancer
Ravenous Fiend range changed to 2 (from 4) so they can make a use of their AoE
Demonic Blood and Bonefiends have been buffed by like 300% because their damage was similar to the summons from level 150.
Witch's hourglass has been buffed by 92%~ but the amount of halved has been halved, this has been changed to match the new regen system (the damage was simply too slow to match the big regeneration numbers) and give more of a "wow" factor for necro players.
Reaper's touch has been buffed by 94%~ but the amount of rounds has been halved. Same reason as above.
Necromancer Soul Runes (t1 and t2) have been buffed by about 92%~ but the amount of rounds has been halved. Same reason as above.

Sorcerer
Change Eruption to shoot 25% faster for more consistency
You can now use the rune freely without the need of a target.

Berserker
Exura ico nerfed by 25%
Life Steal nerfed by 25%
Blood Sense nerfed by 50% (from +60% to +30%)
T1 Soul rune nerfed by about 18%
T2 Soul rune nerfed by about 21% (its still superior to t1, nothing to worry about)

Druid
Fixed the bug where the target would be able to dodge the rune. It now requires a target.

Mages
Evocation has been buffed by 15% (Mages sustain went down by quite a bit since NA is limited to +40)


~~Crafting Changes~~
All crafting professions have received the next tier of crafting.
Cooking has received relic stones for awakened stones (1:5)
Alchemy has received ancient stat stones for large stat stone (1:8)
Tanning has received relic soul stones for awakened soul stones (1:4)
Blacksmithing has received relic rune stones for awakened rune stones (1:4)

~~Game Changes~~

Progression Tokens
Players will now receive progression tokens as they level up (more frequently at lower level, however you will receive them from late game progression as   well). These tokens are soulbound, and allow you to win a random amount of Boost Points.

Boost Points
You can now purchase solo/greater dungeon charges as well as +6 hours stamina with boost points.

Tasks
Addon task names has been renamed

Refresh Amulet
Its healing capabilities will be based off your maximum health and mana instead of their base values. Because of this change, their regen % has been adjusted to remain balanced.

Dove Mode
Has been re-enabled again, however with an additional change, now if you are targetted in pvp, you will not be able to run through any player.

Corsair Gun Cards
Fire card will now make the Corsairs attacks hit a small AOE
Created Cards will no longer go straight to your main backpack but instead prioritize guns if they have any room

Lottery
Increase the timer from 1 minute to 10 minutes to allow for more players to participate
Broadcasts will be sent to Discord from now on

Link Copy Warning
A window will popup whenever you try to copy a text message that contains a blacklisted phrase, such as a bitly link (which some use to attempt to trick gullible people into inputting their account information)


~~Bug Fixes~~


Feats
Updated incorrect descriptions

Achievements
Properly displayed in ascending order

Mimic Scrolls
No longer need to separate stacked scrolls
A confirmation window will now appear when you try to overwrite existing attributes

Archlight Loot Crates
Resolved an issue where it didn't add more than 1 platinum coin

Addon Doll
Fixed improper description

Companions
They will no longer attract other creatures

Enchantments
Fixed an issue where enchantments in certain scenarios didn't apply (i.e. dual wield and casting spells)

Fast Travel
Fixed some various issues with it (i.e. abuse in PvP scenarios)

Test of Strength NPC
Fixed an issue with the random generated task

Events
Resolved an issue that led to bugged health and mana for certain players

Monster Essences
Experience essences will no longer appear for players that have zero stamina

Quest Log
Fixed a typo that affected Venom Seal & Venom Castle

Awakened Spells
Flask of Rum & Prayer will both be applying their intended effects (extra healing) from now on

Necromancers
They are now able to summon their ordinary summons while casting the underling spell

Dungeons
Fixed some miscellaneous issues

Monks (Legendary Spell)
Fixed attack speed buff

Seal Bosses
You can no longer run through other seals after killing a single boss

Fishing Rods
You will no longer be able to equip a fishing rod unless you have the required skill level

PvP
You will no longer be able to avoid XP loss by dying to a monster after a PvP situation (i.e. killing another player)
You will now get PZ locked for retaliating in a PvP situation

Monsters
Upon spawning, they will follow you more accurately (i.e. underling)
Fixed the health of exiled creatures (i.e. exiled fighter)
Fixed the experience for Enflamed Otherworld Lord
Fixed the health of ogre creatures (i.e. ogre brute)
Added an extra parameter to monster summoning which should result into less summons getting spawned behind unreachable locations

Map
Over 50 reported map bugs has been fixed

Minimap
Reverted an accidental change that affected how far you could zoom out/in

CTF & TDM
You will no longer get kicked from the event for standing still
You are no longer able to take the flag when the event is over (CTF)

27 December 2018 (00:36) by Gamemaster Knighter



Coming Soon™
A cloud is growing…
Spreading…thickening…
The shadow of the Ashen is feeding off the crimes of the villains of Archlight. 
The ancestors of our world held their tongues. They dared not speak of the eclipse that almost consumed the land ten thousand years ago…until now. 
All the greed and murdering of Archlighters has weakened an ancient barrier sealing off a fiendish temple. For that vile place…is a gateway to the parallel world of Dusklight. The Ashen are rising from the depths of all the pain and suffering… 
…And the Heart of the Thousands won’t stop until Archlight is consumed by eternal darkness.  

27 December 2018 (00:36) by Gamemaster Knighter


Coming December 22nd

Illustrious Tokens (Christmas Bonus)
Archlight North America has been insane, the growth, the support has been absolutely crazy. As a thank you to our growing community all donations of 72usd & 144usd will come with 1 (for 72usd) and 2 (for 144usd) Illustrious Tokens! These tokens can be used to give you guys an extra gift on us! Some of the potential gifts you can win are shown below (The most common reward being 10 Archlight Keys):10 / 25 / 50 Archlight Keys 

T3 Mounts/Outfits
 
T4 Mounts/Outfits
 
Rare Companions
 

These are all given as tokens, so if you already have them, you are able to trade/sell them to another player.

These will become available for any donation once the patch is live! 
We dont know how long yet these will remain available, so get them while they are!



Class Balances (Necromancer & Corsair Buffs)
Necromancer Changes
Witchs Hourglass damage increased by 55%, Cooldown increased from 2s > 4s
Witchs Cauldron damage increased by 35%
Necromancer Legendary Spells Summon scaling has been buffed by 100%

Corsair Changes
The primary issue for Corsairs to us has been the dificulty of using their Ammo Cards & Trinkets at the same time, having to sacrifice one or the other, making the Ammo Cards have little use. Now, all guns will act as "containers" allowing players to "load" them with Cards. No longer will corsairs have to pick and choose between a Trinket or Ammo Cards, and now will be able to properly benefit from both.
Corsair Legendary Spells Summons scaling have been buffed by 100%

Guardian Changes
Max Health Gained per level lowered from 120 to 110
Resistance Gained from Raise Shields lowered from 25% > 20%
Resistance Gained from Heavy Shields lowered from 20% > 15%

Bard Changes
Bard Legendary Spells Summon scaling has been buffed by 100%

Enchantment Changes
Proc Chance of Enflaming Enchantments has been increased by 100%.
Damage of Enflaming Enchantments has been lowered by 55%.
Damage of Enflaming Enchantments has been capped to: 
Tier 1 - *15 Player Power
Tier 2 - *22 Player Power
Tier 3 - *30 Player Power
Max Health Gained Per Level of Guardians lowered from 120 to 110
Healing received from Lifeleech Tier 1 & Clearstate Tier 1 lowered by 13.5%
Healing received from Lifeleech Tier 2, 3 & Clearstate Tier 2, 3 all lowered by 27.5%
Damage scaling of Hemorage Enchantment increased by 32.5%

Dove Mode Added
Players can now use dove mode, by doing so, they can walk through players that they have not engaged in PvP with (They havn't attacked the player and the player hasn't attacked them)

Archlight Lootcrate Opening Animation & Multi-Opening
Archlight Lootcrates will now have a brief crate animation when opening, and will spin to randomly land on an item that you will receive. Additionally, you will now be able to open 5 crates at a single time (with 5 keys), rather than 1 at a time.

Referral Program Improved!
Our referral program has been used by multiple thousand people on Archlight North America alone. Through this, we received alot of feedback on potential ways we can improve the system, we listened, and we improved! The biggest concern was that if someone would donate $20 under your referral code, and then later donate $80, you would still only get the coins from the first $20 donation. We have changed this, where now anytime someone donates a larger amount than their previous, you will also gain the difference in coins as well!

Additionally, we have increased the amount of referral coins received when someone you refer donates from 10%, to 50%! So if someone donates for 7420 coins, instead of receiving 742 coins, you will receive 3710 coins! 

And finally, we have also added a link that you can simply copy from your myaccount panel and send that to friends to use, or put in your youtube/twitch description or title for users to use!

So get out there referring, and enjoy all the free coins that come with it!

Mentee/Mentor Tokens
One concern we always have on Archlight is newer players joining, and having dificulties finding a team for low level quests, once majority of the playerbase has gotten to higher level of content. 

Players will now receive mentee tokens (specific to each story quest, example - Mentee Token - Heroes Quest) as they progress through Archlight. 

This player can right click to use the token, by doing so it will let them input a player name. 

Now, when that player (the player who's name was inputted into the token) uses the quest box at the end of the respective quest the player that has his name in the token will receive a several Mentor Tokens (amount based on which quest) for their help and the mentee token will be consumed.

These Mentor Tokens can be used to purchase Shop Mounts & Stamina Refillers!

27 December 2018 (00:35) by Gamemaster Knighter

Coming In Tomorrow's Patch

Flaming Skull Aura
  

(Available on NA Only Currently) (3 Color Variations Available) (8 Living Tokens)
Flaming Skull Aura has a passive bonus of +10 Skill Value & +1% Hp/MP

Broadcast "Mail" Button Added to Client
We have noticed that many important broadcasts by our staff get missed, this is normal, its a small text on the screen, players may be idle, or busy questing etc and miss the broadcasts. We have added a small mail icon on the UI bar that will allow players to see when we broadcast an important message (we decide whether the broadcast will be added to the mail UI or not, only important broadcasts will be added to it). Things like announcing a reboot, as well as when we disable a certain system for bug fixing, or address a concern, will be broadcasted in such a way that they are also sent to peoples mail, so they can read/review the message that they may have missed.

Coming On December 22nd

Class Balances (Necromancer & Corsair Buffs)
Necromancer Changes
Witchs Hourglass damage increased by 55%, Cooldown increased from 2s > 4s
Witchs Cauldron damage increased by 35%

Corsair Changes
The primary issue for Corsairs to us has been the dificulty of using their Ammo Cards & Trinkets at the same time, having to sacrifice one or the other, making the Ammo Cards have little use. Now, all guns will act as "containers" allowing players to "load" them with Cards. No longer will corsairs have to pick and choose between a Trinket or Ammo Cards, and now will be able to properly benefit from both.

Referral Program Improved!
Our referral program has been used by multiple thousand people on Archlight North America alone. Through this, we received alot of feedback on potential ways we can improve the system, we listened, and we improved! The biggest concern was that if someone would donate $20 under your referral code, and then later donate $80, you would still only get the coins from the first $20 donation. We have changed this, where now anytime someone donates a larger amount than their previous, you will also gain the difference in coins as well!

Additionally, we have increased the amount of referral coins received when someone you refer donates from 10%, to 50%! So if someone donates for 7420 coins, instead of receiving 742 coins, you will receive 3710 coins! 

And finally, we have also added a link that you can simply copy from your myaccount panel and send that to friends to use, or put in your youtube/twitch description or title for users to use!

So get out there referring, and enjoy all the free coins that come with it!

New Player Notification & Tutorial System
Currently, new players receive popup text notifications as they level up, that give them little information to help teach them about Archlight. These messages frequently are missed or unnnoticed and newer players rely on asking very simple questions frequently in the help channel, or worse, quit due to confusion. Now, when a player advances, they will receive a brief flash of a notification, in which they can click a notification button on the top left of their client (Much like how World Of Warcraft, or other large MMORPG's do this), that will not only include information and tips for those players, but also include the items they previously obtained automatically into their backpack, allowing us to give players crafting tools, as well as information on how they work all in 1 panel for their review & learning.

Mentee/Mentor Tokens
One concern we always have on Archlight is newer players joining, and having dificulties finding a team for low level quests, once majority of the playerbase has gotten to higher level of content. 

Players will now receive mentee tokens (specific to each story quest, example - Mentee Token - Heroes Quest) as they progress through Archlight. 

This player can right click to use the token, by doing so it will let them input a player name. 

Now, when that player (the player who's name was inputted into the token) uses the quest box at the end of the respective quest the player that has his name in the token will receive a several Mentor Tokens (amount based on which quest) for their help and the mentee token will be consumed.

These Mentor Tokens can be used to purchase Shop Outfits, Mounts, and more.


Additionally, We have decided we will be delaying some of the newer content we planned to release before Christmas (Heroic Quests & The New Ramparts) so we can instead continue to put our focus into bug fixes, balances, and overall improving game flow for newer players.

Christmas Event

30 November 2018 (23:45) by Gamemaster Knighter

Christmas Event (Below) & Christmas House Contest!
Portugese Translation at the end

$2000USD in Prizes!!

Important Dates
All houses must be completed by December 21st, at which time we will take GIF's of all houses around town.
Winners will be voted on & annoucned on December 22nd on our website & facebook.
Prizes!
1st Place: $250 Archlight Coins Package & An Exclusive Christmas Panda Mount!
2nd Place: $150 Archlight Coins Package & An Exclusive Christmas Panda Mount!
3rd Place: $100 Archlight Coins Package & An Exclusive Christmas Panda Mount!
4th - 25th place: $50 Archlight Coins Package Each!
Christmas Panda Mount

We will be rating house decorations based on the following critiques:
1. Christmas Spirit! (This is a CHRISTMAS house contest! The focus should be on making your house as Christmas themed as possible!
2. Use of holiday decorations, which are obtained by doing dungeons & quests. - This doesn't mean they must only be these, it just means we likely will give extra credit for clever use of these.
3. Innovation and Creativeness.
16 Different Christmas Decorations can be obtained from in-game means, by opening present boxes - an additional reward obtained from completing Dungeons & Quests from December 1st > December 30th.
You can see the full list of items & their rarity in the Christmas Patch Notes below in Christmas Event Notes!
Disclaimer
We will have 30 people voting on these. NONE of these voters will be Archlight players, so there will be no bias. CM's, Senior Tutors, Tutors will not be involved in the voting. This way there is 0 bias based on who's house it is, and simply based on the design. 
Please understand, when judging something like this, you may disagree with our decisions, that is completely fine, everyone has different preferred styles, that's why Art Taste is a thing, Music Taste is a thing, etc. The winners we select are final, we are not interested in your opinion on why yours/friends should of won, or been a higher placement.

Christmas Events & Quest Line
Available from December 1st > December 30th
Starting at tomorrows patch, a full new quest line will be available for Archlighters to partake in. This can be accessed from the portal in the depot! This is available for virtually any player, as the most difficult creature you will face is easily managed for a level 100+. By completing this storyline, you will become a citizen of Santa's town, and receive a Reindeer Companion! (+2 to all stats)
Additionally, all dungeons & quests will now also give a Christmas Present! Dungeons will give Small Christmas Presents , and quests will give Large Christmas Presents. The size of the present box will change how many rewards you get, however both have the same possibly rewards, and chance of each reward. The color doesn't matter :)

Christmas Presents can contain any of the following items - To be clear, christmas presents can ONLY be obtained from doing Dungeons or Quests.
Santa Hat (Very Rare) - Provides user with 50 Energy every 23 hours.

Santa Doll (Very Rare) - 7% Resistance Trinket

Santa Backpack (Very Rare) - +10 Skill, +2% Resistance

Grinch Companion (Rare) - +1 to all stats

Christmas Token (Semi-Rare) - Can be traded to Santa for Exclusive Christmas 2018 Cosmetics!

Leaf Golem Santa (Semi-Uncommon)

Frazzlemaw Santa (Semi-Uncommon)

Snow Flake Tapestry (Uncommon)

Christmas Cookie Tray (Uncommon)

Christmas Tree (Uncommon)

Christmas Wreath (Uncommon)

Christmas Card (Common)

Blue Christmas Garland (Common)

Red Christmas Garland (Common)

Green Christmas Garland (Common)

Christmas Branch (Common)

Gingerbread (Common) 

Christmas Tokens can be traded to Santa for the following Exclusive Christmas 2018 Rewards. Christmas Wings & Present Wings are all added to your Limited Editions, House Presents are not though. For those who dont know how Limited Editions work, these items are added forever to your MyAccount Panel on the website, and can be redeemed on future characters forever. 
The wings below all have the same benefit of +3% Monster Essence Find. Multiple colors do not stack this benefit.
Christmas Tokens can be obtained by trading 1 Living Token for a package of 5 tokens with the Living Token Exchanger, or can be obtained in-game from Dungeon & Quest Boxes! Christmas Wings & Present Box Wings will each have 50 total available (For present box wings, this means 50 for all colors in total, not 50 each color). 
After these sell out, they will not be available again.
Christmas Wings (50 Christmas Tokens) 

Present Box Wings (5 Colors Available To Choose From!) (50 Christmas Tokens) 





Christmas Present Boxes House Deco (Animated) (15 Christmas Tokens)
Using these give +4 to a specific chosen stat for 23 hours. Only 3 of these can be active at once, however they must each be used in different stats. 
Concurso Casa Natalina

Até $2000 USD em prêmios!
Datas importantes:
Todas as casas devem estar completas até dia 21 de Dezembro, que é quando iremos fazer GIFs de todas as casas da cidade.
Os vencedores serão votados e anunciados no dia 22 de Dezembro em nosso site e página do facebook.
1 º Lugar: Pacote de $250 Archlight Coins & montaria exclusiva de panda natalino! 
2 º Lugar: Pacote de $150 Archlight Coins & montaria exclusiva de panda natalino! 
3 º Lugar: Pacote de $100 Archlight Coins & montaria exclusiva de panda natalino! 
4 º - 25 º Lugar: Pacote de $50 Archlight Coins!
Estaremos avaliando as decorações baseado nos seguintes pontos:
1. Espírito natalino! (Este é um concurso de casas natalinas! O foco deve ser em tornar a sua casa o mais próximo do tema natalino possível!)
2. Uso das decorações de Natal, que podem ser obtidas fazendo masmorras e missões. Isso não significa que você deverá utilizar somente elas, apenas que nós daremos créditos extras para quem as utilize de forma inteligente.
3. Inovação e criatividade.
16 Diferentes tipos de decorações natalinas podem ser obtidas dentro do jogo ao abrir as caixas de presentes, que é uma recompensa adicional obtida ao completar masmorras e missões do dia 1 de Dezembro até o dia 30 de Dezembro.
Você poderá ver a lista completa dos itens e suas raridades nas notas de atualização abaixo!

Isenção de Responsabilidade:

Nós teremos 30 pessoas votando. NENHUM desses eleitores serão jogadores de Archlight, então não haverá preconceito. CM’s, Tutores Seniores e Tutores não estarão envolvidos na votação. Desta forma não haverá preconceitos baseado em de quem é a casa e o voto será simplesmente baseado no design da mesma.
Por favor, entenda, ao julgar algo assim, você pode discordar de nossas decisões, o que é completamente normal tendo em vista que todos tem sua própria preferência (por isso que existe gosto artístico, gosto musical etc.). Os vencedores que selecionarmos serão finais. Não estamos interessados em sua opinião sobre o porquê de seu(s) amigo(s) deveriam ter ganho, ou recebido uma colocação mais elevada.

Patch Notes

27 November 2018 (23:09) by Gamemaster Knighter

Patch Coming December 1st 
(tradução portuguesa no fundo)

Bells are ringing…hero of Archlight, are you listening? In the prison, snow is glistening. It may be a beautiful sight, but the prisoner is not happy tonight. He belongs in his winter wonderland…

It is nigh Christmas time, and a lone dwarf is behind icy bars. He calls out, begging for someone to listen to his tale… A tale of a wintery city wonderland, at the heart of Santa’s realm. Higboldar, a city many thought was just a winter fable, may have let it’s guard down…

Play through a new Full Story, Receive Christmas Presents & More. Available until December 30th.

Full Teaser added here on November 30th.

!Catchup Experience Added!
The experience catchup mechanic starts December 1st! However, it will currently only affect players up to Awakening 1 and not higher. For anyone who doesn't know, this will essentially give you an experience boost for any content you do up to Awakening 1.

Dungeons Reworked
This is something we brought to the community to vote on, and it was 10>1 with people wanting this change. So we made it happen! From now on, dungeon creatures and bosses will no longer respawn when a player or team is inside of a dungeon. Because of this change, dungeon creatures (not bosses) now give 2x the experience they used to, to make them worth clearing rather than simply running past.
Normal Dungeons have been removed from Archlight

We feel the disjoint between Normal Dungeons and Awakened Dungeons makes no sense. Currently, players are taught an outdated dungeon system, and then just when they may be figuring it out, that system changes, to an instanced power scaling system. 

Normal Dungeon tab has been removed and Solo Dungeons have a new requirement (Previously Awakened) now is simply 650 power. Once you have 650 total power, you can queue for solo dungeons. Greater (Team) Dungeons will remain for Awakened players. 

Because of this, we have also removed/reworked several dungeons. Blood Tombs, Forgotten City and Rift Lord have been removed from the dungeon list. Lions Pride and Outlaw Refugee have been reworked and added as Solo Dungeons. Ogre Isle, Infected and Mountainrock dungeons have been reworked and added as Greater Dungeons.

Class Balances
Corsair Changes
Cannon Barrage 45s cd > 30s
Second Wave 45s cd > 30s
Damage of both Cannon Barrage and Second Wave lowered by 8.5%
We felt this change was neccesary to better improved the sustained DPS of corsairs over a longer term fight, making them less reliant on having 2 very important damage cooldowns up, and hoping to burst kill someone in just that short window or they likely cannot finish the job. Now, they will be able to cannon barrage much more frequently.

Monk Changes
Absorbing Energy Summon now makes your normal attacks slow the target by 15% for 2 seconds.
Absorbing Fire Summon now makes your normal attacks hit in a small 4 square aoe infront of the monk. 

Necromancer will likely have some further changes coming next patch. However our current plans for those changes require more time and testing.

UI Cleaned Up
The UI has been reorganized in a more clear order, as currently it makes little sense. Essentially they're now organized in more common used buttons on the right side, and less used/client related features on left side. 
Additionally, some unneeded buttons have been removed or relocated (Power & Energy can now be accessed by clicking on them in your Character UI) (Awakening Spells can now simply be added through your spell list, available awakening spells are highlighted in your spells panel).

Misc Fixes and Improvements
Killstreaks have been fixed and will be implemented back into Archlight!
Reconnect Feature Fixed for during reboots
No longer can you use magic wall and wildgrowths in Capture The Flag

Coming Next Patch (Before Christmas)
Heroic Quests - Instanced Races for Leaderboards & Rewards against other guilds!
The New Ramparts - 10 New Largescale Boss Fights with their own unique Mechanics. Fully Instanced & Scaling. Larger teaser to come before next patch.
Mentee/Mentor Tokens - A way to reward higher tier players to help newer players with simple quests.


Polish
Łatka wchodzi na serwer dnia 1 grudnia

Dzwonki dzwonią.. Bohaterowie świata Archlight słuchacie? W więzieniu śnieg lśni.
To może być piękny widok, ale więźniowie nie są z niego szczęśliwi tej nocy. On należy do swojej zimowej krainy.

To noc bożego narodzenia, a samotny krasnolud jest zamknięty za lodowymi kratami. Krzyczy i błaga, aby ktoś wysłuchał jego historii... Historii o zimowej krainie czarów w samym sercu świata mikołaja.

Higboldar, miasto, które przez wielu było uważane za bajkę, pozwoliło sobie na to, aby uśpić swoją czujność.

Przeżyj nową historie, otrzymaj świąteczne prezenty i więcej. Będzie to dostępne do 30 grudnia.


Pełny zwiastun zostanie dodany na stronie 30 listopada.

Mechanika Catchup dodana
Doświadczenie z mechaniki Catchup zacznie się 1 grudnia! Ale będzie dotyczyło tylko graczy poniżej 1 poziomu Awakening. Dla każdego, kto nie wie co to znaczy, dajemy  bonus do doświadczenia za wszystko 
przed 1 poziomem awakening.

Rework Dungeonów
To jest coś na co pozwoliliśmy zagłosować naszej społeczności, a samo głosowanie wygrało 10>1 dla zmiany. Więc dajemy wam ją! Od teraz potwory z Dungeonów (nie licząc bossów) będą dawały 2x więcej 

doświadczenia niż dawały. Zmieniamy to, aby zabijanie ich było bardziej opłacalne niż po prostu przebiegnięcie obok nich.

Ponad to Normalne dungeony zostają usunięte ze świata Archlight. 

Poczuliśmy rozłam pomiędzy normalnymi dungeonami a tymi Awakened, który nie ma sensu. Aktualnie gracze są nauczeni starego systemu, w którym nie ma skalowania twojego Power względem siły potworów, więc chcemy, aby gracze uczyli się od początku swojej przygody systemu, który jest w późniejszej fazie gry.

Zakładka z normalnymi Dungeonami zostaje usunięta a dungeony Solo będą teraz wymagały 650 Power zamiast posiadania poziomu Awakening. Od teraz jak tylko zdobędziesz 650 Power możesz wejść do Solo Dungeonów. 

Zmiana ta nie dotyczy Greater Dungeon, które pozostają takie jakie były (wymagany poziom Awakening).

Ze względu na to usunęliśmy/zmieniliśmy wiele Dungeonów.
Blood Tomb, Forgotten City oraz Rift Lord zostają usunięte z listy Dungeonów.
Lions Pride, Outlaw Refugee zostają zmienione i dodane jako Solo Dungeony.
Ogre Isle, Infected oraz Mountainrock zostają zmienione i dodane jako Greater Dungeon.

Balans Profesji
Corsair
Cannon Barrage 45s cd> 30s
Second Wave 45s cd> 30s
Obrażenia obu czarów zostają osłabione o 8,5%.
Poczuliśmy, że ta zmiana jest potrzebna, aby polepszyć stałe obrażenia korsarza w długich walkach, aniżeli polegał na zadaniu dużych obrażeń w krótkim czasie, a potem czekaniu na załadowanie się tych czarów ponownie.

Monk
Absorpcja żywiołaka Energy teraz sprawia, że ataki spowalniają cel o 15% przez 2 sekundy.
Absorpcja żywiołaka Ognia teraz sprawia, że ataki podstawowe uderzają 4 kratki (forma kwadratu) przed mnichem.
Ponad to w następnej łatce będa zmiany do nekromanty, ponieważ nasze plany na te zmiany potrzebują czasu na przetestowanie.

UI Przeorganizowany
Ui został teraz przeorganizowany, aby był bardziej przejrzysty, ponieważ na ten moment jest zbyt nieczytelny.
Zasadniczo jest teraz zorganizowany, aby bardziej popularne przyciski były po prawej stronie oraz mniej używane oraz opcje klienta gry po lewej.
Dodatkowo niektóre niepotrzebne przyciski zostają usunięte lub przeniesione (Power i Energie możesz teraz sprawdzić w panelu postaci) (Czary awakening będa teraz dodane poprzez listę czarów, dostępne dla twojej profesji i specjalizacji czary będą podświetlone w panelu z czarami)

Różne poprawki i ulepszenia
Serie zabójstw zostały naprawione i dodane z powrotem do Archlight.
Reconnect został naprawiony, aby działał podczas restartów serwera.
Usunięte Magic wall i Wild growth z eventu Capture The Flag.

Zmiany w następnej łatce
Questy heroiczne - Instancje na czas, które będą widoczne na rankingach oraz nagrody, gdy wasz czas jest najlepszy spośród innych gildi!
Zmieniono Ramparts- 10 Nowych bossów będzie na terenie Ramparts, a każdy z nich będzie miał swoje unikalne mechaniki. Ramparts będzie teraz instancją, która skaluje się z twoim Power.
Więcej informacji o zmianach w przyszłości
Mentee/Mentor token - Nowy przedmiot, który będzie wręczany silniejszym graczom, którzy będą pomagać słabszym w prostych questach.

Portugese
Os sinos estão tocando... herói de Archlight, estás ouvindo? Na prisão, a neve está brilhando. Pode até ser uma bela vista, mas o prisioneiro não está nada feliz esta noite. Ele pertence ao seu país das maravilhas de inverno...
É quase época do Natal, e um anão solitário está atrás das barras geladas. Ele grita, implorando para que alguém escute seu conto... Um conto sobre um país das maravilhas de inverno, no coração do reino do Papai Noel. Higboldar, uma cidade que muitos pensaram ser apenas uma fábula de inverno, pode ter baixado a guarda.
Jogue através de uma nova história, receba presentes de natal e muito mais. Estará disponível até dia 30 de Dezembro.

Mais informações serão adicionadas aqui no dia 30 de Novembro.

!Mecanicas de alcance foram adicionadas!
As mecânicas de alcance de experiencia irão iniciar no dia 1 de Dezembro! Todavia, no momento irá apenas afetar os jogadores que estão até o nível 1 de Despertar e nada acima disto. Para qualquer um que não saiba, isto irá, essencialmente, lhe dar um bônus de experiencia para qualquer conteúdo que você faça até o nível 1 do Despertar
As masmorras foram retrabalhadas
Isso é algo que abrimos espaço para a comunidade votar e a relação foi de 10 para 1 pessoas querendo está mudança. Então nós a fizemos acontecer! De agora em diante, criaturas ou chefes não irão mais nascer quando um jogador ou time estiver dentro de uma masmorra. Devido a está mudança, as criaturas (que não sejam chefes) agora irão dar 2x a experiencia que elas costumavam dar, fazendo com que vala a pena mata-las quando estiver fazendo a masmorra, ao invés de simplesmente ignora-las e ir direto ao chefe.
As masmorras normais foram removidas do Archlight.
Nós sentimos que a separação entre masmorras normais e masmorras despertadas não faz sentido. Atualmente, as pessoas têm que passar por um sistema antiquado de masmorras, e quando eles podem estar, finalmente, entendendo este sistema, o mesmo muda para uma instancia que escala com o seu poder.
A guia de masmorras normais foi removida e individuais agora possuem um novo requisito (que anteriormente era de estar Despertado), agora passou a ser de apenas 650 de poder. Uma vez que você tenha 650 de poder, você pode entrar na fila para masmorras individuais. As masmorras de equipe permanecerão apenas para os jogadores que possuírem o Despertar.
Por causa disto, nós removemos/retrabalhamos várias masmorras. Blood tombs, Forgotten City e Rift Lord foram removidas das listas de masmorras. Lions Pride e Outlaw Refugee foram retrabalhadas e adicionadas como masmorras individuais. As masmorras de Ogre Isle, Infected e Mountainrock foram retrabalhadas e adicionadas nas masmorras de equipe.

Balanceamento de classes
Mudanças no Corsair
Cannon Barrage foi de 45s de tempo de recarga para 30s
Second Wave foi de 45s de tempo de recarga para 30s
Dano de ambos Cannon Barrage e Second Wave foram diminuídos em 8,5%.
Nós sentimos que esta mudança era necessária para aprimorar o dano por segundo do Corsair em batalhas de duração mais longa, fazendo com que ele seja menos dependente em ter duas magias de alto tempo de recarga disponíveis, e torcendo para estourar alguém nesta pequena janela ou eles provavelmente não seriam capazes de finalizar o trabalho. Agora eles serão capazes de utilizar a magia Cannon Barrage com uma frequência muito mais elevada.

Mudanças no Monk
Absorver o elemento de Raio faz com que seus ataques básicos apliquem uma lentidão de 15% no alvo por 2 segundos.
Absorver o elemento de fogo faz com que seus ataques básicos acertem uma pequena área de 4 quadrados em frente ao Monk.

Necromancer provavelmente passará por algumas mudanças na próxima atualização.

Todavia nossos planos atuais para tais mudanças requerem mais tempo e testes.
Interface de Usuário Modificada
A Interface de Usuário (UI) foi reorganizada de uma maneira mais limpa, visto que seu modelo atual não faz muito sentido. Essencialmente, agora está organizado de maneira que os botões mais utilizados ficam no lado direito, enquanto os menos utilizados/coisas relacionadas ao cliente estão no lado esquerdo.
Adicionalmente, alguns botões desnecessários foram removidos ou realocados (Poder e Energia podem agora ser acessados clicando nos mesmos na sua interface do personagem) (Magias do despertar agora podem ser simplesmente adicionadas através da lista de magias, além disso, as magias de despertar disponíveis estarão destacadas no seu painel de magias).

Correções Diversas e Melhorias
Killstreaks foram corrigidos e reimplementados ao jogo.
Opção de reconectar foi corrigida para quando houver reinicialização do jogo.
Não será mais possível utilizar magic wall e wild growth durante o evento Capture the Flag.

Vindo na próxima atualização (Antes do Natal)
Heroic Quests – Corridas instanciadas por vagas na tabela de classificação e recompensas contra outras guildas!
O novo Ramparts – 10 novas lutas contra chefes em larga escala, com suas mecânicas exclusivas. Completamente instanciado e escalonado. Mais informações estão para vir antes da próxima atualização.
Sistema de tokens para mentor/pupilo – Uma maneira de recompensar jogadores de níveis superiores para ajudar novos jogadores com missões mais simples.

25% Off, Heirloom Points & Acc

08 November 2018 (22:03) by Gamemaster Knighter


All Donations on Archlight NA & EU will be 25% off!

This will last from November 10th > November 17th 10:00am PST! 

Heirloom Points & Account Linking Explained
We are excited to announce our Heirloom Point System as well as future Account Linking! 

In the near future, we will be adding a way for everyone to "Link" their NA account to their EU account, or vice version. What this will do is SHARE your heirloom points & heirloom rewards from one server to the other to enjoy from both accounts! Please note: these are two seperate pools of Heirloom Points! If you spend points on one server, it wont prohibit you from spending those points on the other! You can spend the equal amount on both, as well as earn Heirloom Points on both!
Heirloom Points will in no way be able to be purchased or obtained via donating, now, or ever in the future.

How do I get Heirloom Points?
At the end of a Season on Archlight, our way of rewarding those for their progress, giving them an edge in the future, is through Heirloom Points. You receive 1 Heirloom Point at the end of a Season for each Achievement Point you obtained during that season! (Reminder, you will also receive Achievement Points based on your Awakening Level & Power as well near the end of a Season). So if you have 300 Achievement Points, you will receive 300 Heirloom Points to your NA & EU account!

Heirloom Progress Rewards!
Heirloom Progress Rewards are our new progression based reward system! These will be rewards that you will unlock based on the amount of Heirloom Points you have projected to earn. This means YES, you will receive Heirloom Rewards DURING a season based on your Achievement Points! Heirloom Rewards will be Season & Server Specific! And all exclusive! Meaning you can only unlock them on that Server & Season, and not again in future seasons through Heirloom Rewards! All Heirloom Rewards will be available on BOTH your EU & NA account if they are linked! Meaning you can enjoy the rewards on both your accounts! These rewards are not purchased with Heirloom Points, they are obtained automatically once you meet their requirement of Achievement Points!

Archlight North America will have Nation Wings as a 500 Achievement Point Reward! While this may seem tough to obtain to some, remember, you will also receive Achievement Points based on your awakening level & power! Once achieving this, you will receive an item that can be used to pick your wings of choice! While we currently are showing off only 4 country wings, more will be made to include other popular countries that play Archlight!

Other rewards will remain hidden for the time being ;) 

500 Achievement Points


750 Achievement Points



1000 Achievement Points


Other than Heirloom Rewards, what else can you get with Heirloom Points!?
Heirloom Points will allow you to access 11 Heirloom Mounts, 13 Heirloom Outfits, 6 Pairs of Wings, Random Character Enhancers (Stat Stones, Legendary Soils, etc), as *New* Heirloom Perks!

Heirloom Perks will be perks you can buy that will benefit your character for an entire season! These will be available the minute a new season starts for you to enjoy! Heirloom Perks will be random, however their benefit is very valuable. While you will only be able to have 1 of each individual perk on a character, you can have multiple perks! Perks will not be tradable, same as any Heirloom Point Rewards, this is to prohibit abuse with MC's throughout a Season. If you receive a perk you already have, you WILL be able to reroll it for one you dont have! :)
A few examples of some of the more basic Heirloom Perks below, however we will have unique ones being added as well ;) Again, these perks will benefit your character for the entirety of a Season.

**All Numbers Subject To Change**
+7.5% Faster Dungeon Charges
+7.5% Experience
+6% Crafting Exp Bonus
+5% Monster Essence Find
+5% AT Find
+4 to all Stats
+3% Chance for Enchantments to Proc
+3.5% Critical Chance

Single Client For NA & EU!
We are excited to announce that our client will support NA & EU, simply by toggling a button before logging in as shown below! As well, Your character settings will be saved based on that specific character! The new client will be released likely later today otherwise early tomorrow in preparation for Archlight North America Launching in less than 2 days!


Our Entire Wikipedia has been translated to Portugese! Simply select the Portugese translation on the left panel on the wikipedia to read everything in Portugese :)


Creature Balances
Voids, Vexclaws, Dragonlings and Draptors have all had their loot drops lowered by 15%
Aquatics have had their gold drop lowered by 40%
Otherworld Spawns have had their density lowered by 15%

Map Fixes
Fixed multiple stair bugs around the map.
Fixed multiple locations where tiles made you "invisible" due to having too many tile sets ontop of eachother.
Fixed several house bugs in town
Fixed multiple hole locations where players couldn't go up/down properly.
Fixed many house walls that didn't properly save hangable items
Added No-Logout Zone to Heroes Quest
Remove the stacks of poison fields at Eternal Tomb Quest which was causing huge FPS drops for players.
Fixed size of monster arena so players cant avoid creatures
Fixed events that didn't spawn their access portal at the proper location
Removed a few gems that spawned around the map on bootups.

Feat Changes

02 November 2018 (00:03) by Gamemaster Knighter

Feat Changes
Nerfs
Attunement - +4% chance to proc enchantments > 3% chance to proc enchantments

Buffs

Stoneskin - 2% Resistance > 4% Resistance.
Mana Drain - Regen 0.25% of your mana pool anytime a cast a spell > Regen 0.5% of your mana pool anytime you cast a spell
Cursed Touch - Attacks have a 10% chance to hemorage the target - Damage dealt increased by 300%.
Giantism - +10% Health > +20% Max Base Health
Ancient Knowledge - +10% Mana > +20% Max Base Mana
Fleetfoot - +50% speed for 10 seconds, 3 minutes cooldown  > This can now push you above the max movement speed capp and you also cannot be paralyzed while fleetfoot is active.
Peace of Mind - Regen 2% max mana every 5 seconds > 2% max mana every 2 seconds.
Clarity - Regen 2% max health every 5 seconds > 2% max health every 2 seconds.